97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
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								using System.Collections.Generic;
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								using System.Linq;
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								namespace BLL
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								{
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								    /// <summary>
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								    /// 物资类别
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								    /// </summary>
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								    public static class GoodsCategoryService
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								    {
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								        /// <summary>
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								        /// 根据主键获取物资类别
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								        /// </summary>
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								        /// <param name="GoodsCategoryId"></param>
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								        /// <returns></returns>
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								        public static Model.Base_GoodsCategory GetGoodsCategoryById(string GoodsCategoryId)
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								        {
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								            return Funs.DB.Base_GoodsCategory.FirstOrDefault(e => e.GoodsCategoryId == GoodsCategoryId);
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								        }
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								        /// <summary>
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								        /// 添加物资类别
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								        /// </summary>
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								        /// <param name="GoodsCategory"></param>
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								        public static void AddGoodsCategory(Model.Base_GoodsCategory GoodsCategory)
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								        {
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								            Model.Base_GoodsCategory newGoodsCategory = new Model.Base_GoodsCategory
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								            {
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								                GoodsCategoryId = GoodsCategory.GoodsCategoryId,
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								                GoodsCategoryCode = GoodsCategory.GoodsCategoryCode,
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								                GoodsCategoryName = GoodsCategory.GoodsCategoryName,
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								                Remark = GoodsCategory.Remark
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								            };
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								            Funs.DB.Base_GoodsCategory.InsertOnSubmit(newGoodsCategory);
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								            Funs.DB.SubmitChanges();
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								        }
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								        /// <summary>
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								        /// 修改物资类别
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								        /// </summary>
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								        /// <param name="GoodsCategory"></param>
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								        public static void UpdateGoodsCategory(Model.Base_GoodsCategory GoodsCategory)
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								        {
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								            Model.Base_GoodsCategory newGoodsCategory = Funs.DB.Base_GoodsCategory.FirstOrDefault(e => e.GoodsCategoryId == GoodsCategory.GoodsCategoryId);
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								            if (newGoodsCategory != null)
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								            {
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								                newGoodsCategory.GoodsCategoryCode = GoodsCategory.GoodsCategoryCode;
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								                newGoodsCategory.GoodsCategoryName = GoodsCategory.GoodsCategoryName;
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								                newGoodsCategory.Remark = GoodsCategory.Remark;
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								                Funs.DB.SubmitChanges();
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								            }
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								        }
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								        /// <summary>
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								        /// 根据主键删除物资类别
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								        /// </summary>
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								        /// <param name="GoodsCategoryId"></param>
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								        public static void DeleteGoodsCategoryById(string GoodsCategoryId)
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								        {
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								            Model.Base_GoodsCategory GoodsCategory = Funs.DB.Base_GoodsCategory.FirstOrDefault(e => e.GoodsCategoryId == GoodsCategoryId);
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								            if (GoodsCategory != null)
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								            {
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								                Funs.DB.Base_GoodsCategory.DeleteOnSubmit(GoodsCategory);
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								                Funs.DB.SubmitChanges();
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								            }
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								        }
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								        /// <summary>
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								        ///获取物资类别下拉选择项
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								        /// </summary>
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								        /// <returns></returns>
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								        public static List<Model.Base_GoodsCategory> GetGoodsCategoryList()
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								        {
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								            return (from x in Funs.DB.Base_GoodsCategory orderby x.GoodsCategoryCode select x).ToList();
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								        }
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								        #region 物质类别表下拉框
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								        /// <summary>
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								        ///  物质类别表下拉框
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								        /// </summary>
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								        /// <param name="dropName">下拉框名字</param>
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								        /// <param name="isShowPlease">是否显示请选择</param>
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								        public static void InitUnitDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease)
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								        {
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								            dropName.DataValueField = "GoodsCategoryId";
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								            dropName.DataTextField = "GoodsCategoryName";
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								            dropName.DataSource = GetGoodsCategoryList();
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								            dropName.DataBind();
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								            if (isShowPlease)
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								            {
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								                Funs.FineUIPleaseSelect(dropName);
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								            }
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								        }
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								        #endregion
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								    }
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								}
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