124 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			124 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using Model; | |||
|  | using System.Collections.Generic; | |||
|  | using System.Linq; | |||
|  | using System.Web.UI.WebControls; | |||
|  | 
 | |||
|  | namespace BLL | |||
|  | { | |||
|  |     public static class Base_MaterialService | |||
|  |     { | |||
|  |         /// <summary> | |||
|  |         ///获取材质定义信息 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public static Model.Base_Material GetMaterialByMaterialId(string materialId) | |||
|  |         { | |||
|  |             return Funs.DB.Base_Material.FirstOrDefault(e => e.MaterialId == materialId); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 增加材质定义信息 | |||
|  |         /// </summary> | |||
|  |         /// <param name="material"></param> | |||
|  |         public static void AddMaterial(Model.Base_Material material) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Base_Material newMaterial = new Base_Material | |||
|  |             { | |||
|  |                 MaterialId = material.MaterialId, | |||
|  |                 MaterialCode = material.MaterialCode, | |||
|  |                 MaterialType = material.MaterialType,                 | |||
|  |                 SteelType = material.SteelType,               | |||
|  |                 Remark = material.Remark, | |||
|  |                 MaterialClass=material.MaterialClass, | |||
|  |                 MaterialGroup=material.MaterialGroup, | |||
|  |                 MetalType = material.MetalType, | |||
|  |         }; | |||
|  |             db.Base_Material.InsertOnSubmit(newMaterial); | |||
|  |             db.SubmitChanges(); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 修改材质定义信息  | |||
|  |         /// </summary> | |||
|  |         /// <param name="material"></param> | |||
|  |         public static void UpdateMaterial(Model.Base_Material material) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Base_Material newMaterial = db.Base_Material.FirstOrDefault(e => e.MaterialId == material.MaterialId); | |||
|  |             if (newMaterial != null) | |||
|  |             { | |||
|  |                 newMaterial.MaterialCode = material.MaterialCode; | |||
|  |                 newMaterial.MaterialType = material.MaterialType;                | |||
|  |                 newMaterial.SteelType = material.SteelType;               | |||
|  |                 newMaterial.Remark = material.Remark; | |||
|  |                 newMaterial.MaterialClass=material.MaterialClass; | |||
|  |                 newMaterial.MaterialGroup = material.MaterialGroup; | |||
|  |                 newMaterial.MetalType = material.MetalType; | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 根据材质定义Id删除一个材质定义信息 | |||
|  |         /// </summary> | |||
|  |         /// <param name="materialId"></param> | |||
|  |         public static void DeleteMaterialByMaterialId(string materialId) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Base_Material delMaterial = db.Base_Material.FirstOrDefault(e => e.MaterialId == materialId); | |||
|  |             if (delMaterial != null) | |||
|  |             { | |||
|  |                 db.Base_Material.DeleteOnSubmit(delMaterial); | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 按类型获取材质定义项 | |||
|  |         /// </summary> | |||
|  |         /// <param name="MaterialType"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public static List<Model.Base_Material> GetMaterialList() | |||
|  |         { | |||
|  |             var list = (from x in Funs.DB.Base_Material | |||
|  |                         orderby x.MaterialCode | |||
|  |                         select x).ToList(); | |||
|  | 
 | |||
|  |             return list; | |||
|  |         } | |||
|  | 
 | |||
|  |         #region 材质定义下拉项 | |||
|  |         /// <summary> | |||
|  |         /// 材质定义下拉项 | |||
|  |         /// </summary> | |||
|  |         /// <param name="dropName">下拉框名称</param> | |||
|  |         /// <param name="isShowPlease">是否显示请选择</param> | |||
|  |         /// <param name="MaterialType">耗材类型</param> | |||
|  |         public static void InitMaterialDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease,string itemText) | |||
|  |         { | |||
|  |             dropName.DataValueField = "MaterialId"; | |||
|  |             dropName.DataTextField = "MaterialCode"; | |||
|  |             dropName.DataSource = GetMaterialList(); | |||
|  |             dropName.DataBind(); | |||
|  |             if (isShowPlease) | |||
|  |             { | |||
|  |                 Funs.FineUIPleaseSelect(dropName,itemText); | |||
|  |             } | |||
|  |         } | |||
|  |         #endregion | |||
|  | 
 | |||
|  | 
 | |||
|  |         public static ListItem[] GetMaterialListItem() | |||
|  |         { | |||
|  |             var list = (from x in Funs.DB.Base_Material orderby x.MaterialCode select x).ToList(); | |||
|  |             ListItem[] item = new ListItem[list.Count()]; | |||
|  |             for (int i = 0; i < list.Count(); i++) | |||
|  |             { | |||
|  |                 item[i] = new ListItem(list[i].MaterialCode ?? "", list[i].MaterialId); | |||
|  |             } | |||
|  |             return item; | |||
|  |         } | |||
|  |     } | |||
|  | } |