97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections.Generic; | |||
|  | using System.Linq; | |||
|  | 
 | |||
|  | namespace BLL | |||
|  | { | |||
|  |     /// <summary> | |||
|  |     /// 焊接位置 | |||
|  |     /// </summary> | |||
|  |     public static class Base_WeldingLocationServie | |||
|  |     { | |||
|  |         /// <summary> | |||
|  |         /// 根据主键获取焊接位置信息 | |||
|  |         /// </summary> | |||
|  |         /// <param name="weldingLocationId"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public static Model.Base_WeldingLocation GetWeldingLocationById(string weldingLocationId) | |||
|  |         { | |||
|  |             return Funs.DB.Base_WeldingLocation.FirstOrDefault(e => e.WeldingLocationId == weldingLocationId); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 增加焊接位置 | |||
|  |         /// </summary> | |||
|  |         /// <param name="weldingLocation"></param> | |||
|  |         public static void AddWeldingLocation(Model.Base_WeldingLocation weldingLocation) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Base_WeldingLocation newWeldingLocation = new Model.Base_WeldingLocation(); | |||
|  |             newWeldingLocation.WeldingLocationId = weldingLocation.WeldingLocationId; | |||
|  |             newWeldingLocation.WeldingLocationCode = weldingLocation.WeldingLocationCode; | |||
|  |             newWeldingLocation.WeldingLocationName = weldingLocation.WeldingLocationName; | |||
|  |             newWeldingLocation.Remark = weldingLocation.Remark; | |||
|  |             db.Base_WeldingLocation.InsertOnSubmit(weldingLocation); | |||
|  |             db.SubmitChanges(); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 修改焊接位置 | |||
|  |         /// </summary> | |||
|  |         /// <param name="weldingLocation"></param> | |||
|  |         public static void UpdateWeldingLocation(Model.Base_WeldingLocation weldingLocation) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Base_WeldingLocation newWeldingLocation = db.Base_WeldingLocation.FirstOrDefault(e => e.WeldingLocationId == weldingLocation.WeldingLocationId); | |||
|  |             if (newWeldingLocation != null) | |||
|  |             { | |||
|  |                 newWeldingLocation.WeldingLocationCode = weldingLocation.WeldingLocationCode; | |||
|  |                 newWeldingLocation.WeldingLocationName = weldingLocation.WeldingLocationName; | |||
|  |                 newWeldingLocation.Remark = weldingLocation.Remark; | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 根据主键删除焊接位置 | |||
|  |         /// </summary> | |||
|  |         /// <param name="weldingLocationId"></param> | |||
|  |         public static void DeleteWeldingLocationById(string weldingLocationId) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Base_WeldingLocation weldingLocation = db.Base_WeldingLocation.FirstOrDefault(e => e.WeldingLocationId == weldingLocationId); | |||
|  |             if (weldingLocation != null) | |||
|  |             { | |||
|  |                 db.Base_WeldingLocation.DeleteOnSubmit(weldingLocation); | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 获取焊接位置列表 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public static List<Model.Base_WeldingLocation> GetWeldingLocationList() | |||
|  |         { | |||
|  |             return (from x in Funs.DB.Base_WeldingLocation orderby x.WeldingLocationCode select x).ToList(); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 获取下拉列表选择项 | |||
|  |         /// </summary> | |||
|  |         /// <param name="dropName"></param> | |||
|  |         /// <param name="isShowPlease"></param> | |||
|  |         /// <param name="itemText"></param> | |||
|  |         public static void InitWeldingLocationDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease) | |||
|  |         { | |||
|  |             dropName.DataValueField = "WeldingLocationId"; | |||
|  |             dropName.DataTextField = "WeldingLocationCode"; | |||
|  |             dropName.DataSource = GetWeldingLocationList(); | |||
|  |             dropName.DataBind(); | |||
|  |             if (isShowPlease) | |||
|  |             { | |||
|  |                 Funs.FineUIPleaseSelect(dropName); | |||
|  |             } | |||
|  |         } | |||
|  |     } | |||
|  | } |