125 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			125 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections.Generic; | |||
|  | using System.Linq; | |||
|  | using System.Text; | |||
|  | 
 | |||
|  | namespace BLL | |||
|  | { | |||
|  |     public class ButtonPowerService | |||
|  |     { | |||
|  |         /// <summary> | |||
|  |         /// 获取按钮权限集合 | |||
|  |         /// </summary> | |||
|  |         /// <param name="roleId">角色ID</param> | |||
|  |         /// <param name="menuId">菜单ID</param> | |||
|  |         /// <returns>按钮集合</returns> | |||
|  |         public static string[] GetButtonPowerList(string roleId, string menuId) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             var q = from x in db.Sys_ButtonPower where x.RoleId == roleId && x.MenuId == menuId select x; | |||
|  |             string[] button = new string[q.Count()]; | |||
|  |             if (q.Count() > 0) | |||
|  |             {                 | |||
|  |                 int i = 0; | |||
|  |                 foreach (var b in q) | |||
|  |                 { | |||
|  |                     Model.Sys_ButtonToMenu btn = db.Sys_ButtonToMenu.FirstOrDefault(e => e.ButtonToMenuId == b.ButtonToMenuId); | |||
|  |                     if (btn != null) | |||
|  |                     { | |||
|  |                         button[i] = btn.ButtonName; | |||
|  |                     } | |||
|  |                     i++; | |||
|  |                 }                | |||
|  |             } | |||
|  | 
 | |||
|  |             return button; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 判断按键对应菜单是否存在 | |||
|  |         /// </summary> | |||
|  |         /// <param name="postId"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public static bool isExistButtonToMenu(string buttonToMenuId) | |||
|  |         { | |||
|  |             Model.Sys_ButtonToMenu b = Funs.DB.Sys_ButtonToMenu.FirstOrDefault(e => e.ButtonToMenuId == buttonToMenuId); | |||
|  |             if (b != null) | |||
|  |             { | |||
|  |                 return true; | |||
|  |             } | |||
|  |             else | |||
|  |             { | |||
|  |                 return false; | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 删除按钮权限 | |||
|  |         /// </summary> | |||
|  |         /// <param name="roleId"></param> | |||
|  |         public static void DeleteButtonPower(string roleId) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             var bt = from x in db.Sys_ButtonPower where x.RoleId == roleId select x; | |||
|  |             if (bt.Count() > 0) | |||
|  |             { | |||
|  |                 db.Sys_ButtonPower.DeleteAllOnSubmit(bt); | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  |          | |||
|  |         /// <summary> | |||
|  |         /// 删除按钮权限 | |||
|  |         /// </summary> | |||
|  |         /// <param name="roleId"></param> | |||
|  |         public static void DeleteButtonPowerByRoleIdMenuType(string roleId, string menuType) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             var bt = from x in db.Sys_ButtonPower | |||
|  |                      join y in db.Sys_Menu on x.MenuId equals y.MenuId | |||
|  |                      where x.RoleId == roleId && y.MenuType == menuType | |||
|  |                      select x; | |||
|  |             if (bt.Count() > 0) | |||
|  |             { | |||
|  |                 db.Sys_ButtonPower.DeleteAllOnSubmit(bt); | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 删除权限 | |||
|  |         /// </summary> | |||
|  |         /// <param name="roleId"></param> | |||
|  |         public static void DeleteButtonPowerByMenuId(string menuId) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             var bt = from x in db.Sys_ButtonPower where x.MenuId == menuId select x; | |||
|  |             if (bt.Count() > 0) | |||
|  |             { | |||
|  |                 db.Sys_ButtonPower.DeleteAllOnSubmit(bt); | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  |          | |||
|  |         /// <summary> | |||
|  |         /// 增加按钮权限 | |||
|  |         /// </summary> | |||
|  |         /// <param name="power"></param> | |||
|  |         public static void SaveButtonPower(Model.Sys_ButtonPower btn) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             string newKeyID = SQLHelper.GetNewID(typeof(Model.Sys_ButtonPower)); | |||
|  |             Model.Sys_ButtonPower button = new Model.Sys_ButtonPower | |||
|  |             { | |||
|  |                 ButtonPowerID = newKeyID, | |||
|  |                 RoleId = btn.RoleId, | |||
|  |                 MenuId = btn.MenuId, | |||
|  |                 ButtonToMenuId = btn.ButtonToMenuId | |||
|  |             }; | |||
|  | 
 | |||
|  |             db.Sys_ButtonPower.InsertOnSubmit(button); | |||
|  |             db.SubmitChanges(); | |||
|  |         } | |||
|  |     } | |||
|  | } |