121 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			121 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections.Generic; | |||
|  | using System.Linq; | |||
|  | using System.Text; | |||
|  | 
 | |||
|  | namespace BLL | |||
|  | { | |||
|  |     public static class EmergencyService | |||
|  |     { | |||
|  |         public static Model.SGGLDB db = Funs.DB; | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 根据主键获取应急预案 | |||
|  |         /// </summary> | |||
|  |         /// <param name="emergencyId"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public static Model.Technique_Emergency GetEmergencyListById(string emergencyId) | |||
|  |         { | |||
|  |             return Funs.DB.Technique_Emergency.FirstOrDefault(e => e.EmergencyId == emergencyId); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 根据整理人获取应急预案 | |||
|  |         /// </summary> | |||
|  |         /// <param name="compileMan"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public static List<Model.Technique_Emergency> GetEmergencyByCompileMan(string compileMan) | |||
|  |         { | |||
|  |             return (from x in Funs.DB.Technique_Emergency where x.CompileMan == compileMan select x).ToList(); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 添加应急预案 | |||
|  |         /// </summary> | |||
|  |         /// <param name="emergencyList"></param> | |||
|  |         public static void AddEmergencyList(Model.Technique_Emergency emergencyList) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Technique_Emergency newEmergencyList = new Model.Technique_Emergency | |||
|  |             { | |||
|  |                 EmergencyId = emergencyList.EmergencyId, | |||
|  |                 EmergencyTypeId = emergencyList.EmergencyTypeId, | |||
|  |                 EmergencyCode = emergencyList.EmergencyCode, | |||
|  |                 EmergencyName = emergencyList.EmergencyName, | |||
|  |                 Summary = emergencyList.Summary, | |||
|  |                 AttachUrl = emergencyList.AttachUrl, | |||
|  |                 Remark = emergencyList.Remark, | |||
|  |                 CompileMan = emergencyList.CompileMan, | |||
|  |                 CompileDate = emergencyList.CompileDate, | |||
|  |                 IsPass = emergencyList.IsPass, | |||
|  |                 UnitId = emergencyList.UnitId, | |||
|  |                 UpState = emergencyList.UpState | |||
|  |             }; | |||
|  | 
 | |||
|  |             db.Technique_Emergency.InsertOnSubmit(newEmergencyList); | |||
|  |             db.SubmitChanges(); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 修改应急预案 | |||
|  |         /// </summary> | |||
|  |         /// <param name="emergencyList"></param> | |||
|  |         public static void UpdateEmergencyList(Model.Technique_Emergency emergencyList) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Technique_Emergency newEmergencyList = db.Technique_Emergency.FirstOrDefault(e => e.EmergencyId == emergencyList.EmergencyId); | |||
|  |             if (newEmergencyList != null) | |||
|  |             { | |||
|  |                 newEmergencyList.EmergencyTypeId = emergencyList.EmergencyTypeId; | |||
|  |                 newEmergencyList.EmergencyCode = emergencyList.EmergencyCode; | |||
|  |                 newEmergencyList.EmergencyName = emergencyList.EmergencyName; | |||
|  |                 newEmergencyList.Summary = emergencyList.Summary; | |||
|  |                 newEmergencyList.AttachUrl = emergencyList.AttachUrl; | |||
|  |                 newEmergencyList.Remark = emergencyList.Remark; | |||
|  |                 newEmergencyList.UpState = emergencyList.UpState; | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 修改应急预案 是否采用 | |||
|  |         /// </summary> | |||
|  |         /// <param name="emergencyList"></param> | |||
|  |         public static void UpdateEmergencyListIsPass(Model.Technique_Emergency emergencyList) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Technique_Emergency newEmergencyList = db.Technique_Emergency.FirstOrDefault(e => e.EmergencyId == emergencyList.EmergencyId); | |||
|  |             if (newEmergencyList != null) | |||
|  |             { | |||
|  |                 newEmergencyList.AuditMan = emergencyList.AuditMan; | |||
|  |                 newEmergencyList.AuditDate = emergencyList.AuditDate; | |||
|  |                 newEmergencyList.IsPass = emergencyList.IsPass; | |||
|  |                 newEmergencyList.UpState = emergencyList.UpState; | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  |         /// <summary> | |||
|  |         ///根据主键删除应急预案 | |||
|  |         /// </summary> | |||
|  |         /// <param name="emergencyId"></param> | |||
|  |         public static void DeleteEmergencyListById(string emergencyId) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Technique_Emergency emergencyList = db.Technique_Emergency.FirstOrDefault(e => e.EmergencyId == emergencyId); | |||
|  |             if (emergencyList != null) | |||
|  |             { | |||
|  |                 if (!string.IsNullOrEmpty(emergencyList.AttachUrl)) | |||
|  |                 { | |||
|  |                     BLL.UploadFileService.DeleteFile(Funs.RootPath, emergencyList.AttachUrl); | |||
|  |                 } | |||
|  |                 ////删除附件表 | |||
|  |                 BLL.CommonService.DeleteAttachFileById(emergencyList.EmergencyId); | |||
|  | 
 | |||
|  |                 db.Technique_Emergency.DeleteOnSubmit(emergencyList); | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |     } | |||
|  | } |