104 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
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								using System;
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								using System.Collections.Generic;
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								using System.Linq;
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								using System.Text;
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								namespace BLL
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								{
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								    /// <summary>
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								    /// 培训级别
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								    /// </summary>
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								    public static class TrainLevelService
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								    {
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								        public static Model.SGGLDB db = Funs.DB;
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								        /// <summary>
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								        /// 根据主键获取主键
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								        /// </summary>
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								        /// <param name="trainLevelId"></param>
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								        /// <returns></returns>
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								        public static Model.Base_TrainLevel GetTrainLevelById(string trainLevelId)
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								        {
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								            return Funs.DB.Base_TrainLevel.FirstOrDefault(e => e.TrainLevelId == trainLevelId);
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								        }
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								        /// <summary>
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								        /// 添加培训级别
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								        /// </summary>
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								        /// <param name="trainLevel"></param>
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								        public static void AddTrainLevel(Model.Base_TrainLevel trainLevel)
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								        {
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								            Model.SGGLDB db = Funs.DB;
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								            Model.Base_TrainLevel newTrainLevel = new Model.Base_TrainLevel
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								            {
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								                TrainLevelId = trainLevel.TrainLevelId,
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								                TrainLevelCode = trainLevel.TrainLevelCode,
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								                TrainLevelName = trainLevel.TrainLevelName,
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								                Remark = trainLevel.Remark
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								            };
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								            db.Base_TrainLevel.InsertOnSubmit(newTrainLevel);
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								            db.SubmitChanges();
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								        }
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								        /// <summary>
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								        /// 修改培训级别
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								        /// </summary>
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								        /// <param name="trainLevel"></param>
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								        public static void UpdateTrainLevel(Model.Base_TrainLevel trainLevel)
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								        {
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								            Model.SGGLDB db = Funs.DB;
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								            Model.Base_TrainLevel newTrainLevel = db.Base_TrainLevel.FirstOrDefault(e => e.TrainLevelId == trainLevel.TrainLevelId);
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								            if (newTrainLevel != null)
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								            {
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								                newTrainLevel.TrainLevelCode = trainLevel.TrainLevelCode;
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								                newTrainLevel.TrainLevelName = trainLevel.TrainLevelName;
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								                newTrainLevel.Remark = trainLevel.Remark;
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								                db.SubmitChanges();
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								            }
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								        }
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								        /// <summary>
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								        /// 根据主键删除培训级别
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								        /// </summary>
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								        /// <param name="trainLevelId"></param>
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								        public static void DeleteTrainLevelById(string trainLevelId)
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								        {
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								            Model.SGGLDB db = Funs.DB;
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								            Model.Base_TrainLevel trainLevel = db.Base_TrainLevel.FirstOrDefault(e => e.TrainLevelId == trainLevelId);
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								            if (trainLevel != null)
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								            {
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								                db.Base_TrainLevel.DeleteOnSubmit(trainLevel);
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								                db.SubmitChanges();
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								            }
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								        }
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								        /// <summary>
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								        /// 获取培训级别列表
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								        /// </summary>
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								        /// <returns></returns>
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								        public static List<Model.Base_TrainLevel> GetTrainLevelList()
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								        {
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								            return (from x in Funs.DB.Base_TrainLevel orderby x.TrainLevelCode select x).ToList();
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								        }
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								        #region 培训级别下拉框
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								        /// <summary>
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								        /// 培训级别下拉框
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								        /// </summary>
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								        /// <param name="dropName">下拉框名字</param>
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								        /// <param name="isShowPlease">是否显示请选择</param>
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								        public static void InitTrainLevelDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease)
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								        {
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								            dropName.DataValueField = "TrainLevelId";
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								            dropName.DataTextField = "TrainLevelName";
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								            dropName.DataSource = GetTrainLevelList();
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								            dropName.DataBind();
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								            if (isShowPlease)
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								            {
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								                Funs.FineUIPleaseSelect(dropName);
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								            }
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								        }
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								        #endregion
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								    }
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								}
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