80 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			80 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections.Generic; | |||
|  | using System.Linq; | |||
|  | using System.Text; | |||
|  | using System.Threading.Tasks; | |||
|  | 
 | |||
|  | namespace BLL | |||
|  | { | |||
|  |     public class StaticEquipmentService | |||
|  |     { | |||
|  |         /// <summary> | |||
|  |         /// 根据主键获取设备材料报验信息 | |||
|  |         /// </summary> | |||
|  |         /// <param name="StaticEquipmentId"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public static Model.Transfer_StaticEquipment GetStaticEquipmentById(string Id) | |||
|  |         { | |||
|  |             return Funs.DB.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == Id); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 添加设备材料报验 | |||
|  |         /// </summary> | |||
|  |         /// <param name="StaticEquipment"></param> | |||
|  |         public static void AddStaticEquipment(Model.Transfer_StaticEquipment StaticEquipment) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Transfer_StaticEquipment newStaticEquipment = new Model.Transfer_StaticEquipment(); | |||
|  |             newStaticEquipment.Id = StaticEquipment.Id; | |||
|  |             newStaticEquipment.ProjectId = StaticEquipment.ProjectId; | |||
|  |             newStaticEquipment.StaticEquipment = StaticEquipment.StaticEquipment; | |||
|  |             newStaticEquipment.SYSTEM = StaticEquipment.SYSTEM; | |||
|  |             newStaticEquipment.Subsystem = StaticEquipment.Subsystem; | |||
|  |             newStaticEquipment.TestPackage = StaticEquipment.TestPackage; | |||
|  |             newStaticEquipment.TestPackageSTART = StaticEquipment.TestPackageSTART; | |||
|  |             newStaticEquipment.TestPackageFINISH = StaticEquipment.TestPackageFINISH; | |||
|  |             newStaticEquipment.MechanicalFINALStatus = StaticEquipment.MechanicalFINALStatus; | |||
|  |             db.Transfer_StaticEquipment.InsertOnSubmit(newStaticEquipment); | |||
|  |             db.SubmitChanges(); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 修改设备材料报验 | |||
|  |         /// </summary> | |||
|  |         /// <param name="StaticEquipment"></param> | |||
|  |         public static void UpdateStaticEquipment(Model.Transfer_StaticEquipment StaticEquipment) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Transfer_StaticEquipment newStaticEquipment = db.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == StaticEquipment.Id); | |||
|  |             if (newStaticEquipment != null) | |||
|  |             { | |||
|  |                 newStaticEquipment.ProjectId = StaticEquipment.ProjectId; | |||
|  |                 newStaticEquipment.StaticEquipment = StaticEquipment.StaticEquipment; | |||
|  |                 newStaticEquipment.SYSTEM = StaticEquipment.SYSTEM; | |||
|  |                 newStaticEquipment.Subsystem = StaticEquipment.Subsystem; | |||
|  |                 newStaticEquipment.TestPackage = StaticEquipment.TestPackage; | |||
|  |                 newStaticEquipment.TestPackageSTART = StaticEquipment.TestPackageSTART; | |||
|  |                 newStaticEquipment.TestPackageFINISH = StaticEquipment.TestPackageFINISH; | |||
|  |                 newStaticEquipment.MechanicalFINALStatus = StaticEquipment.MechanicalFINALStatus; | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 根据主键删除设备材料报验 | |||
|  |         /// </summary> | |||
|  |         /// <param name="Id"></param> | |||
|  |         public static void DeleteStaticEquipment(string Id) | |||
|  |         { | |||
|  |             Model.SGGLDB db = Funs.DB; | |||
|  |             Model.Transfer_StaticEquipment StaticEquipment = db.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == Id); | |||
|  |             if (StaticEquipment != null) | |||
|  |             { | |||
|  |                 db.Transfer_StaticEquipment.DeleteOnSubmit(StaticEquipment); | |||
|  |                 db.SubmitChanges(); | |||
|  |             } | |||
|  |         } | |||
|  |     } | |||
|  | } |