CNCEC_SUBQHSE_WUHUAN/SGGL/BLL/Transfer/StaticEquipmentService.cs

80 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL
{
public class StaticEquipmentService
{
/// <summary>
/// 根据主键获取设备材料报验信息
/// </summary>
/// <param name="StaticEquipmentId"></param>
/// <returns></returns>
public static Model.Transfer_StaticEquipment GetStaticEquipmentById(string Id)
{
return Funs.DB.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == Id);
}
/// <summary>
/// 添加设备材料报验
/// </summary>
/// <param name="StaticEquipment"></param>
public static void AddStaticEquipment(Model.Transfer_StaticEquipment StaticEquipment)
{
Model.SGGLDB db = Funs.DB;
Model.Transfer_StaticEquipment newStaticEquipment = new Model.Transfer_StaticEquipment();
newStaticEquipment.Id = StaticEquipment.Id;
newStaticEquipment.ProjectId = StaticEquipment.ProjectId;
newStaticEquipment.StaticEquipment = StaticEquipment.StaticEquipment;
newStaticEquipment.SYSTEM = StaticEquipment.SYSTEM;
newStaticEquipment.Subsystem = StaticEquipment.Subsystem;
newStaticEquipment.TestPackage = StaticEquipment.TestPackage;
newStaticEquipment.TestPackageSTART = StaticEquipment.TestPackageSTART;
newStaticEquipment.TestPackageFINISH = StaticEquipment.TestPackageFINISH;
newStaticEquipment.MechanicalFINALStatus = StaticEquipment.MechanicalFINALStatus;
db.Transfer_StaticEquipment.InsertOnSubmit(newStaticEquipment);
db.SubmitChanges();
}
/// <summary>
/// 修改设备材料报验
/// </summary>
/// <param name="StaticEquipment"></param>
public static void UpdateStaticEquipment(Model.Transfer_StaticEquipment StaticEquipment)
{
Model.SGGLDB db = Funs.DB;
Model.Transfer_StaticEquipment newStaticEquipment = db.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == StaticEquipment.Id);
if (newStaticEquipment != null)
{
newStaticEquipment.ProjectId = StaticEquipment.ProjectId;
newStaticEquipment.StaticEquipment = StaticEquipment.StaticEquipment;
newStaticEquipment.SYSTEM = StaticEquipment.SYSTEM;
newStaticEquipment.Subsystem = StaticEquipment.Subsystem;
newStaticEquipment.TestPackage = StaticEquipment.TestPackage;
newStaticEquipment.TestPackageSTART = StaticEquipment.TestPackageSTART;
newStaticEquipment.TestPackageFINISH = StaticEquipment.TestPackageFINISH;
newStaticEquipment.MechanicalFINALStatus = StaticEquipment.MechanicalFINALStatus;
db.SubmitChanges();
}
}
/// <summary>
/// 根据主键删除设备材料报验
/// </summary>
/// <param name="Id"></param>
public static void DeleteStaticEquipment(string Id)
{
Model.SGGLDB db = Funs.DB;
Model.Transfer_StaticEquipment StaticEquipment = db.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == Id);
if (StaticEquipment != null)
{
db.Transfer_StaticEquipment.DeleteOnSubmit(StaticEquipment);
db.SubmitChanges();
}
}
}
}