161 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using System.Collections;
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| using System.Web.UI.WebControls;
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| 
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| namespace BLL
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| {
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|     public static class PipelineService
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|     {
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|         /// <summary>
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|         /// 根据管线ID获取管线信息
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|         /// </summary>
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|         /// <param name="pipelineName"></param>
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|         /// <returns></returns>
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|         public static Model.HJGL_Pipeline GetPipelineByPipelineId(string pipelineId)
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|         {
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|             return Funs.DB.HJGL_Pipeline.FirstOrDefault(e => e.PipelineId == pipelineId);
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|         }
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| 
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|         /// <summary>
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|         /// 根据管线ID获取管线信息
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|         /// </summary>
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|         /// <param name="pipelineName"></param>
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|         /// <returns></returns>
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|         public static Model.View_HJGL_Pipeline GetViewPipelineByPipelineId(string pipelineId)
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|         {
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|             return Funs.DB.View_HJGL_Pipeline.FirstOrDefault(e => e.PipelineId == pipelineId);
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|         }
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| 
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|         /// <summary>
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|         /// 根据管线Code获取管线信息
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|         /// </summary>
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|         /// <param name="isoNo"></param>
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|         /// <returns></returns>
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|         public static bool IsExistPipelineCode(string pipelineCode, string workAreaId, string PipelineId)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.HJGL_Pipeline q = null;
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|             if (!string.IsNullOrEmpty(PipelineId))
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|             {
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|                 q = Funs.DB.HJGL_Pipeline.FirstOrDefault(x => x.PipelineCode == pipelineCode && x.UnitWorkId == workAreaId && x.PipelineId != PipelineId);
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|             }
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|             else
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|             {
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|                 q = Funs.DB.HJGL_Pipeline.FirstOrDefault(x => x.PipelineCode == pipelineCode && x.UnitWorkId == workAreaId);
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|             }
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| 
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|             if (q != null)
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|             {
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|                 return true;
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|             }
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|             else
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|             {
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|                 return false;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 添加作业管线
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|         /// </summary>
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|         /// <param name="pipeline"></param>
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|         public static void AddPipeline(Model.HJGL_Pipeline pipeline)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.HJGL_Pipeline newPipeline = new Model.HJGL_Pipeline();
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|             newPipeline.PipelineId = pipeline.PipelineId;
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|             newPipeline.ProjectId = pipeline.ProjectId;
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|             //newPipeline.InstallationId = pipeline.InstallationId;
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|             newPipeline.UnitId = pipeline.UnitId;
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|             newPipeline.UnitWorkId = pipeline.UnitWorkId;
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|             newPipeline.PipelineCode = pipeline.PipelineCode;
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|             newPipeline.SingleNumber = pipeline.SingleNumber;
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|             newPipeline.PipingClassId = pipeline.PipingClassId;
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|             newPipeline.MediumId = pipeline.MediumId;
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|             newPipeline.DetectionRateId = pipeline.DetectionRateId;
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|             newPipeline.DetectionType = pipeline.DetectionType;
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|             newPipeline.DesignPress = pipeline.DesignPress;
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|             newPipeline.DesignTemperature = pipeline.DesignTemperature;
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|             newPipeline.TestPressure = pipeline.TestPressure;
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|             newPipeline.TestMedium = pipeline.TestMedium;
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|             newPipeline.PipeLenth = pipeline.PipeLenth;
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|             newPipeline.PressurePipingClassId = pipeline.PressurePipingClassId;
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|             newPipeline.Remark = pipeline.Remark;
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|             newPipeline.LeakPressure = pipeline.LeakPressure;
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|             newPipeline.LeakMedium = pipeline.LeakMedium;
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|             newPipeline.VacuumPressure = pipeline.VacuumPressure;
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|             newPipeline.PCMedium = pipeline.PCMedium;
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|             newPipeline.PCtype = pipeline.PCtype;
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|             db.HJGL_Pipeline.InsertOnSubmit(newPipeline);
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|             db.SubmitChanges();
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|         }
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| 
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|         /// <summary>
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|         /// 修改作业管线
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|         /// </summary>
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|         /// <param name="pipeline"></param>
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|         public static void UpdatePipeline(Model.HJGL_Pipeline pipeline)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.HJGL_Pipeline newPipeline = db.HJGL_Pipeline.FirstOrDefault(e => e.PipelineId == pipeline.PipelineId);
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|             if (newPipeline != null)
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|             {
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|                 //newPipeline.InstallationId = pipeline.InstallationId;
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|                 newPipeline.UnitId = pipeline.UnitId;
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|                 newPipeline.UnitWorkId = pipeline.UnitWorkId;
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|                 newPipeline.PipelineCode = pipeline.PipelineCode;
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|                 newPipeline.SingleNumber = pipeline.SingleNumber;
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|                 newPipeline.PipingClassId = pipeline.PipingClassId;
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|                 newPipeline.MediumId = pipeline.MediumId;
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|                 newPipeline.DetectionRateId = pipeline.DetectionRateId;
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|                 newPipeline.DetectionType = pipeline.DetectionType;
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|                 newPipeline.DesignPress = pipeline.DesignPress;
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|                 newPipeline.DesignTemperature = pipeline.DesignTemperature;
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|                 newPipeline.TestPressure = pipeline.TestPressure;
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|                 newPipeline.TestMedium = pipeline.TestMedium;
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|                 newPipeline.PipeLenth = pipeline.PipeLenth;
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|                 newPipeline.PressurePipingClassId = pipeline.PressurePipingClassId;
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|                 newPipeline.LeakPressure = pipeline.LeakPressure;
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|                 newPipeline.LeakMedium = pipeline.LeakMedium;
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|                 newPipeline.VacuumPressure = pipeline.VacuumPressure;
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|                 newPipeline.PCMedium = pipeline.PCMedium;
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|                 newPipeline.PCtype = pipeline.PCtype;
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|                 newPipeline.Remark = pipeline.Remark;
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|                 try
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|                 {
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|                     db.SubmitChanges(System.Data.Linq.ConflictMode.ContinueOnConflict);
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|                 }
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|                 catch (System.Data.Linq.ChangeConflictException ex)
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|                 {
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|                     foreach (System.Data.Linq.ObjectChangeConflict occ in db.ChangeConflicts)
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|                     {
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|                         // 使用Linq缓存中实体对象的值,覆盖当前数据库中的值
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|                         occ.Resolve(System.Data.Linq.RefreshMode.KeepCurrentValues);
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|                     }
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|                     // 这个地方要注意,Catch方法中,我们前面只是指明了怎样来解决冲突,这个地方还需要再次提交更新,这样的话,值    //才会提交到数据库。
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|                     db.SubmitChanges();
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 根据作业管线Id删除一个作业管线信息
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|         /// </summary>
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|         /// <param name="pipelineId"></param>
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|         public static void DeletePipeline(string pipelineId)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.HJGL_Pipeline pipeline = db.HJGL_Pipeline.FirstOrDefault(e => e.PipelineId == pipelineId);
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|             var jot = db.HJGL_Pipeline.Where(e => e.PipelineId == pipelineId);
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|             if (pipeline != null)
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|             {
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|                 db.HJGL_Pipeline.DeleteAllOnSubmit(jot);
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|                 db.HJGL_Pipeline.DeleteOnSubmit(pipeline);
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|                 db.SubmitChanges();
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|             }
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|         }
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|     }
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| }
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