124 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| using Model;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Web.UI.WebControls;
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| 
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| namespace BLL
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| {
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|     public static class Base_MaterialService
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|     {
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|         /// <summary>
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|         ///获取材质定义信息
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|         /// </summary>
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|         /// <returns></returns>
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|         public static Model.Base_Material GetMaterialByMaterialId(string materialId)
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|         {
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|             return Funs.DB.Base_Material.FirstOrDefault(e => e.MaterialId == materialId);
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|         }
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| 
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|         /// <summary>
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|         /// 增加材质定义信息
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|         /// </summary>
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|         /// <param name="material"></param>
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|         public static void AddMaterial(Model.Base_Material material)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.Base_Material newMaterial = new Base_Material
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|             {
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|                 MaterialId = material.MaterialId,
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|                 MaterialCode = material.MaterialCode,
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|                 MaterialType = material.MaterialType,                
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|                 SteelType = material.SteelType,              
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|                 Remark = material.Remark,
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|                 MaterialClass=material.MaterialClass,
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|                 MaterialGroup=material.MaterialGroup,
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|                 MetalType = material.MetalType,
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|         };
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|             db.Base_Material.InsertOnSubmit(newMaterial);
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|             db.SubmitChanges();
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|         }
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| 
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|         /// <summary>
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|         /// 修改材质定义信息 
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|         /// </summary>
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|         /// <param name="material"></param>
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|         public static void UpdateMaterial(Model.Base_Material material)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.Base_Material newMaterial = db.Base_Material.FirstOrDefault(e => e.MaterialId == material.MaterialId);
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|             if (newMaterial != null)
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|             {
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|                 newMaterial.MaterialCode = material.MaterialCode;
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|                 newMaterial.MaterialType = material.MaterialType;               
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|                 newMaterial.SteelType = material.SteelType;              
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|                 newMaterial.Remark = material.Remark;
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|                 newMaterial.MaterialClass=material.MaterialClass;
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|                 newMaterial.MaterialGroup = material.MaterialGroup;
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|                 newMaterial.MetalType = material.MetalType;
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|                 db.SubmitChanges();
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 根据材质定义Id删除一个材质定义信息
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|         /// </summary>
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|         /// <param name="materialId"></param>
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|         public static void DeleteMaterialByMaterialId(string materialId)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.Base_Material delMaterial = db.Base_Material.FirstOrDefault(e => e.MaterialId == materialId);
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|             if (delMaterial != null)
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|             {
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|                 db.Base_Material.DeleteOnSubmit(delMaterial);
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|                 db.SubmitChanges();
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 按类型获取材质定义项
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|         /// </summary>
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|         /// <param name="MaterialType"></param>
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|         /// <returns></returns>
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|         public static List<Model.Base_Material> GetMaterialList()
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|         {
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|             var list = (from x in Funs.DB.Base_Material
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|                         orderby x.MaterialCode
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|                         select x).ToList();
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| 
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|             return list;
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|         }
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| 
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|         #region 材质定义下拉项
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|         /// <summary>
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|         /// 材质定义下拉项
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|         /// </summary>
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|         /// <param name="dropName">下拉框名称</param>
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|         /// <param name="isShowPlease">是否显示请选择</param>
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|         /// <param name="MaterialType">耗材类型</param>
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|         public static void InitMaterialDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease,string itemText)
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|         {
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|             dropName.DataValueField = "MaterialId";
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|             dropName.DataTextField = "MaterialCode";
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|             dropName.DataSource = GetMaterialList();
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|             dropName.DataBind();
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|             if (isShowPlease)
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|             {
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|                 Funs.FineUIPleaseSelect(dropName,itemText);
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|             }
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|         }
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|         #endregion
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| 
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| 
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|         public static ListItem[] GetMaterialListItem()
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|         {
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|             var list = (from x in Funs.DB.Base_Material orderby x.MaterialCode select x).ToList();
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|             ListItem[] item = new ListItem[list.Count()];
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|             for (int i = 0; i < list.Count(); i++)
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|             {
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|                 item[i] = new ListItem(list[i].MaterialCode ?? "", list[i].MaterialId);
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|             }
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|             return item;
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|         }
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|     }
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| }
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