80 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using System.Threading.Tasks;
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| 
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| namespace BLL
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| {
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|     public class StaticEquipmentService
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|     {
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|         /// <summary>
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|         /// 根据主键获取设备材料报验信息
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|         /// </summary>
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|         /// <param name="StaticEquipmentId"></param>
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|         /// <returns></returns>
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|         public static Model.Transfer_StaticEquipment GetStaticEquipmentById(string Id)
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|         {
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|             return Funs.DB.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == Id);
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|         }
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| 
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|         /// <summary>
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|         /// 添加设备材料报验
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|         /// </summary>
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|         /// <param name="StaticEquipment"></param>
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|         public static void AddStaticEquipment(Model.Transfer_StaticEquipment StaticEquipment)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.Transfer_StaticEquipment newStaticEquipment = new Model.Transfer_StaticEquipment();
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|             newStaticEquipment.Id = StaticEquipment.Id;
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|             newStaticEquipment.ProjectId = StaticEquipment.ProjectId;
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|             newStaticEquipment.StaticEquipment = StaticEquipment.StaticEquipment;
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|             newStaticEquipment.SYSTEM = StaticEquipment.SYSTEM;
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|             newStaticEquipment.Subsystem = StaticEquipment.Subsystem;
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|             newStaticEquipment.TestPackage = StaticEquipment.TestPackage;
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|             newStaticEquipment.TestPackageSTART = StaticEquipment.TestPackageSTART;
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|             newStaticEquipment.TestPackageFINISH = StaticEquipment.TestPackageFINISH;
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|             newStaticEquipment.MechanicalFINALStatus = StaticEquipment.MechanicalFINALStatus;
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|             db.Transfer_StaticEquipment.InsertOnSubmit(newStaticEquipment);
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|             db.SubmitChanges();
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|         }
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| 
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|         /// <summary>
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|         /// 修改设备材料报验
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|         /// </summary>
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|         /// <param name="StaticEquipment"></param>
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|         public static void UpdateStaticEquipment(Model.Transfer_StaticEquipment StaticEquipment)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.Transfer_StaticEquipment newStaticEquipment = db.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == StaticEquipment.Id);
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|             if (newStaticEquipment != null)
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|             {
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|                 newStaticEquipment.ProjectId = StaticEquipment.ProjectId;
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|                 newStaticEquipment.StaticEquipment = StaticEquipment.StaticEquipment;
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|                 newStaticEquipment.SYSTEM = StaticEquipment.SYSTEM;
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|                 newStaticEquipment.Subsystem = StaticEquipment.Subsystem;
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|                 newStaticEquipment.TestPackage = StaticEquipment.TestPackage;
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|                 newStaticEquipment.TestPackageSTART = StaticEquipment.TestPackageSTART;
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|                 newStaticEquipment.TestPackageFINISH = StaticEquipment.TestPackageFINISH;
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|                 newStaticEquipment.MechanicalFINALStatus = StaticEquipment.MechanicalFINALStatus;
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|                 db.SubmitChanges();
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 根据主键删除设备材料报验
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|         /// </summary>
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|         /// <param name="Id"></param>
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|         public static void DeleteStaticEquipment(string Id)
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|         {
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|             Model.SGGLDB db = Funs.DB;
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|             Model.Transfer_StaticEquipment StaticEquipment = db.Transfer_StaticEquipment.FirstOrDefault(e => e.Id == Id);
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|             if (StaticEquipment != null)
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|             {
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|                 db.Transfer_StaticEquipment.DeleteOnSubmit(StaticEquipment);
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|                 db.SubmitChanges();
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|             }
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|         }
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|     }
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| }
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