SGGL_SHJ/SGGL/BLL/CQMS/RewardAndPunish/RewardAndPunishService.cs

120 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.UI.WebControls;
namespace BLL
{
/// <summary>
/// 质量奖罚
/// </summary>
public static class RewardAndPunishService
{
public static Model.SGGLDB db = Funs.DB;
/// <summary>
/// 根据主键获取质量奖罚
/// </summary>
/// <param name="RewardAndPunishId"></param>
/// <returns></returns>
public static Model.RewardAndPunish_RewardAndPunish GetRewardAndPunishById(string RewardAndPunishId)
{
return Funs.DB.RewardAndPunish_RewardAndPunish.FirstOrDefault(e => e.RewardAndPunishId == RewardAndPunishId);
}
/// <summary>
/// 添加质量奖罚
/// </summary>
/// <param name="RewardAndPunish"></param>
public static void AddRewardAndPunish(Model.RewardAndPunish_RewardAndPunish RewardAndPunish)
{
Model.SGGLDB db = Funs.DB;
Model.RewardAndPunish_RewardAndPunish newRewardAndPunish = new Model.RewardAndPunish_RewardAndPunish
{
RewardAndPunishId = RewardAndPunish.RewardAndPunishId,
ProjectId = RewardAndPunish.ProjectId,
RewardAndPunishCode = RewardAndPunish.RewardAndPunishCode,
UnitId = RewardAndPunish.UnitId,
Type = RewardAndPunish.Type,
RewardAndPunishTypeId = RewardAndPunish.RewardAndPunishTypeId,
RewardAndPunishBasis = RewardAndPunish.RewardAndPunishBasis,
RewardAndPunishDecision = RewardAndPunish.RewardAndPunishDecision,
State = RewardAndPunish.State,
CompileMan = RewardAndPunish.CompileMan,
CompileDate = RewardAndPunish.CompileDate,
};
db.RewardAndPunish_RewardAndPunish.InsertOnSubmit(newRewardAndPunish);
db.SubmitChanges();
}
/// <summary>
/// 修改质量奖罚
/// </summary>
/// <param name="RewardAndPunish"></param>
public static void UpdateRewardAndPunish(Model.RewardAndPunish_RewardAndPunish RewardAndPunish)
{
Model.SGGLDB db = Funs.DB;
Model.RewardAndPunish_RewardAndPunish newRewardAndPunish = db.RewardAndPunish_RewardAndPunish.FirstOrDefault(e => e.RewardAndPunishId == RewardAndPunish.RewardAndPunishId);
if (newRewardAndPunish != null)
{
newRewardAndPunish.RewardAndPunishCode = RewardAndPunish.RewardAndPunishCode;
newRewardAndPunish.UnitId = RewardAndPunish.UnitId;
newRewardAndPunish.Type = RewardAndPunish.Type;
newRewardAndPunish.RewardAndPunishTypeId = RewardAndPunish.RewardAndPunishTypeId;
newRewardAndPunish.RewardAndPunishBasis = RewardAndPunish.RewardAndPunishBasis;
newRewardAndPunish.RewardAndPunishDecision = RewardAndPunish.RewardAndPunishDecision;
newRewardAndPunish.State = RewardAndPunish.State;
db.SubmitChanges();
}
}
/// <summary>
/// 根据主键删除质量奖罚
/// </summary>
/// <param name="RewardAndPunishId"></param>
public static void DeleteRewardAndPunishById(string RewardAndPunishId)
{
Model.SGGLDB db = Funs.DB;
Model.RewardAndPunish_RewardAndPunish RewardAndPunish = db.RewardAndPunish_RewardAndPunish.FirstOrDefault(e => e.RewardAndPunishId == RewardAndPunishId);
if (RewardAndPunish != null)
{
BLL.CommonService.DeleteAttachFileById(RewardAndPunishId);
db.RewardAndPunish_RewardAndPunish.DeleteOnSubmit(RewardAndPunish);
db.SubmitChanges();
}
}
/// <summary>
/// 根据状态选择下一步办理类型
/// </summary>
/// <param name="state"></param>
/// <returns></returns>
public static ListItem[] GetDHandleTypeByState(string state)
{
if (state == Const.RewardAndPunish_Compile || state == Const.RewardAndPunish_ReCompile)
{
ListItem[] lis = new ListItem[1];
lis[0] = new ListItem("质量经理审核", Const.RewardAndPunish_Audit1);
return lis;
}
else if (state == Const.RewardAndPunish_Audit1)
{
ListItem[] lis = new ListItem[2];
lis[0] = new ListItem("项目经理批准", Const.RewardAndPunish_Audit2);
lis[1] = new ListItem("重新编制", Const.RewardAndPunish_ReCompile);
return lis;
}
else if (state == Const.RewardAndPunish_Audit2)
{
ListItem[] lis = new ListItem[2];
lis[0] = new ListItem("审批完成", Const.RewardAndPunish_Complete);
lis[1] = new ListItem("重新编制", Const.RewardAndPunish_ReCompile);
return lis;
}
else
return null;
}
}
}