Files
SGGL_SHJ/SGGL/BLL/HJGL/WeldingManage/PipelineMatService.cs
T
lpf 201443e437 feat(hjgl): 支持按焊口匹配和回写管线材料
管线材料导入需要关联到具体焊口,并允许按材料编码匹配库存后回写
材料主编码。新增 HJGL_PipeLineMat 的焊口和材料编码字段,材料匹配、
任务生成和出库关系同步按焊口维度处理,避免仅按组件匹配导致材料
范围不准确。
2026-06-11 10:39:58 +08:00

142 lines
5.3 KiB
C#

using Model;
using System.Collections.Generic;
using System.Linq;
namespace BLL
{
public static class PipelineMatService
{
/// <summary>
///获取管线材料信息
/// </summary>
/// <returns></returns>
public static Model.HJGL_PipeLineMat GetPipeLineMat(string pipelineMatId)
{
return Funs.DB.HJGL_PipeLineMat.FirstOrDefault(e => e.PipeLineMatId == pipelineMatId);
}
public static List<Model.HJGL_PipeLineMat> GetPipeLineMatsByPipelineId(string pipelineId)
{
return Funs.DB.HJGL_PipeLineMat.Where(e => e.PipelineId == pipelineId).ToList();
}
/// <summary>
/// 增加管线材料
/// </summary>
/// <param name="PipingClass"></param>
public static void AddPipeLineMat(Model.HJGL_PipeLineMat pipelineMat)
{
Model.SGGLDB db = Funs.DB;
Model.HJGL_PipeLineMat newPipelineMat = new HJGL_PipeLineMat
{
PipeLineMatId = pipelineMat.PipeLineMatId,
MaterialCode = pipelineMat.MaterialCode,
MaterialCode2 = pipelineMat.MaterialCode2,
WeldJointId = pipelineMat.WeldJointId,
PipelineId = pipelineMat.PipelineId,
Number = pipelineMat.Number,
PrefabricatedComponents = pipelineMat.PrefabricatedComponents,
};
db.HJGL_PipeLineMat.InsertOnSubmit(newPipelineMat);
db.SubmitChanges();
}
/// <summary>
/// 修改管线材料
/// </summary>
/// <param name="pipingClass"></param>
public static void UpdatePipeLineMat(Model.HJGL_PipeLineMat pipelineMat)
{
Model.SGGLDB db = Funs.DB;
Model.HJGL_PipeLineMat newPipelineMat = db.HJGL_PipeLineMat.FirstOrDefault(e => e.PipeLineMatId == pipelineMat.PipeLineMatId);
if (newPipelineMat != null)
{
newPipelineMat.MaterialCode = pipelineMat.MaterialCode;
newPipelineMat.MaterialCode2 = pipelineMat.MaterialCode2;
newPipelineMat.WeldJointId = pipelineMat.WeldJointId;
newPipelineMat.PipelineId = pipelineMat.PipelineId;
newPipelineMat.Number = pipelineMat.Number;
newPipelineMat.PrefabricatedComponents = pipelineMat.PrefabricatedComponents;
db.SubmitChanges();
}
}
/// <summary>
/// 根据材料匹配结果反写材料主编码
/// </summary>
/// <param name="matchedMaterials">匹配成功的管线材料</param>
/// <returns>反写数量</returns>
public static int UpdateMaterialCodeByMatchOutputs(IEnumerable<Model.Tw_PipeMatMatchOutput> matchedMaterials)
{
Model.SGGLDB db = Funs.DB;
int count = 0;
foreach (var item in matchedMaterials)
{
if (item == null || string.IsNullOrEmpty(item.PipeLineMatId) || string.IsNullOrEmpty(item.MatchMaterialCode))
{
continue;
}
var pipeLineMat = db.HJGL_PipeLineMat.FirstOrDefault(e => e.PipeLineMatId == item.PipeLineMatId);
if (pipeLineMat == null)
{
continue;
}
pipeLineMat.MaterialCode = item.MatchMaterialCode;
count++;
}
if (count > 0)
{
db.SubmitChanges();
}
return count;
}
/// <summary>
/// 根据unitworkid删除焊口
/// </summary>
/// <param name="unitworkId"></param>
public static void DeletePipeLineMatByUnitWorkId(string unitworkId)
{
var oldPipeline = BLL.PipelineService.GetPipelinesByUnitWordId(unitworkId);
if (oldPipeline != null)
{
foreach (var pipeline in oldPipeline)
{
HJGL_PipelineComponentService.DeletePipelineComponentBypipelineId(pipeline.PipelineId);//删除原有管线对应组件
DeletePipeLineMatBypipelineId(pipeline.PipelineId); //删除原有管线对应材料
}
}
}
/// <summary>
/// 根据主键删除管线材料
/// </summary>
/// <param name="pipingClassId"></param>
public static void DeletePipeLineMat(string pipelineMatId)
{
Model.SGGLDB db = Funs.DB;
Model.HJGL_PipeLineMat delPipelineMat = db.HJGL_PipeLineMat.FirstOrDefault(e => e.PipeLineMatId == pipelineMatId);
HJGL_PipelineComponentService.DeletePipelineComponentByMatId(pipelineMatId);
if (delPipelineMat != null)
{
db.HJGL_PipeLineMat.DeleteOnSubmit(delPipelineMat);
db.SubmitChanges();
}
}
public static void DeletePipeLineMatBypipelineId(string pipelineId)
{
Model.SGGLDB db = Funs.DB;
var delPipelineMat = db.HJGL_PipeLineMat.Where(e => e.PipelineId == pipelineId);
if (delPipelineMat != null)
{
db.HJGL_PipeLineMat.DeleteAllOnSubmit(delPipelineMat);
db.SubmitChanges();
}
}
}
}