using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLL { /// /// 培训级别 /// public static class TrainLevelService { public static Model.SGGLDB db = Funs.DB; /// /// 根据主键获取主键 /// /// /// public static Model.Base_TrainLevel GetTrainLevelById(string trainLevelId) { return Funs.DB.Base_TrainLevel.FirstOrDefault(e => e.TrainLevelId == trainLevelId); } /// /// 添加培训级别 /// /// public static void AddTrainLevel(Model.Base_TrainLevel trainLevel) { Model.SGGLDB db = Funs.DB; Model.Base_TrainLevel newTrainLevel = new Model.Base_TrainLevel { TrainLevelId = trainLevel.TrainLevelId, TrainLevelCode = trainLevel.TrainLevelCode, TrainLevelName = trainLevel.TrainLevelName, Remark = trainLevel.Remark }; db.Base_TrainLevel.InsertOnSubmit(newTrainLevel); db.SubmitChanges(); } /// /// 修改培训级别 /// /// public static void UpdateTrainLevel(Model.Base_TrainLevel trainLevel) { Model.SGGLDB db = Funs.DB; Model.Base_TrainLevel newTrainLevel = db.Base_TrainLevel.FirstOrDefault(e => e.TrainLevelId == trainLevel.TrainLevelId); if (newTrainLevel != null) { newTrainLevel.TrainLevelCode = trainLevel.TrainLevelCode; newTrainLevel.TrainLevelName = trainLevel.TrainLevelName; newTrainLevel.Remark = trainLevel.Remark; db.SubmitChanges(); } } /// /// 根据主键删除培训级别 /// /// public static void DeleteTrainLevelById(string trainLevelId) { Model.SGGLDB db = Funs.DB; Model.Base_TrainLevel trainLevel = db.Base_TrainLevel.FirstOrDefault(e => e.TrainLevelId == trainLevelId); if (trainLevel != null) { db.Base_TrainLevel.DeleteOnSubmit(trainLevel); db.SubmitChanges(); } } /// /// 获取培训级别列表 /// /// public static List GetTrainLevelList() { return (from x in Funs.DB.Base_TrainLevel orderby x.TrainLevelCode select x).ToList(); } #region 培训级别下拉框 /// /// 培训级别下拉框 /// /// 下拉框名字 /// 是否显示请选择 public static void InitTrainLevelDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease) { dropName.DataValueField = "TrainLevelId"; dropName.DataTextField = "TrainLevelName"; dropName.DataSource = GetTrainLevelList(); dropName.DataBind(); if (isShowPlease) { Funs.FineUIPleaseSelect(dropName); } } #endregion } }