using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLL { /// /// 危险源清单 /// public static class HazardListService { public static Model.SGGLDB db = Funs.DB; /// /// 根据主键获取危险源清单 /// /// /// public static Model.Technique_HazardList GetHazardListById(string hazardId) { return Funs.DB.Technique_HazardList.FirstOrDefault(e => e.HazardId == hazardId); } /// /// 根据整理人获取危险源清单 /// /// /// public static List GetHazardListByCompileMan(string compileMan) { return (from x in Funs.DB.Technique_HazardList where x.CompileMan == compileMan select x).ToList(); } /// /// 根据类别获取危险源清单集合 /// /// /// public static List GetHazardListByHazardListTypeId(string hazardListTypeId) { return (from x in Funs.DB.Technique_HazardList where x.HazardListTypeId == hazardListTypeId select x).ToList(); } /// /// 添加危险源清单 /// /// public static void AddHazardList(Model.Technique_HazardList hazardList) { Model.SGGLDB db = Funs.DB; Model.Technique_HazardList newHazardList = new Model.Technique_HazardList { HazardId = hazardList.HazardId, HazardListTypeId = hazardList.HazardListTypeId, HazardCode = hazardList.HazardCode, HazardItems = hazardList.HazardItems, DefectsType = hazardList.DefectsType, MayLeadAccidents = hazardList.MayLeadAccidents, HelperMethod = hazardList.HelperMethod, HazardJudge_L = hazardList.HazardJudge_L, HazardJudge_E = hazardList.HazardJudge_E, HazardJudge_C = hazardList.HazardJudge_C, HazardJudge_D = hazardList.HazardJudge_D, HazardLevel = hazardList.HazardLevel, ControlMeasures = hazardList.ControlMeasures, CompileMan = hazardList.CompileMan, CompileDate = hazardList.CompileDate, IsPass = hazardList.IsPass, UnitId = hazardList.UnitId, UpState = hazardList.UpState }; db.Technique_HazardList.InsertOnSubmit(newHazardList); db.SubmitChanges(); } /// /// 修改危险源清单 /// /// public static void UpdateHazardList(Model.Technique_HazardList hazardList) { Model.SGGLDB db = Funs.DB; Model.Technique_HazardList newHazardList = db.Technique_HazardList.FirstOrDefault(e => e.HazardId == hazardList.HazardId); if (newHazardList != null) { newHazardList.HazardListTypeId = hazardList.HazardListTypeId; newHazardList.HazardCode = hazardList.HazardCode; newHazardList.HazardItems = hazardList.HazardItems; newHazardList.DefectsType = hazardList.DefectsType; newHazardList.MayLeadAccidents = hazardList.MayLeadAccidents; newHazardList.HelperMethod = hazardList.HelperMethod; newHazardList.HazardJudge_L = hazardList.HazardJudge_L; newHazardList.HazardJudge_E = hazardList.HazardJudge_E; newHazardList.HazardJudge_C = hazardList.HazardJudge_C; newHazardList.HazardJudge_D = hazardList.HazardJudge_D; newHazardList.HazardLevel = hazardList.HazardLevel; newHazardList.ControlMeasures = hazardList.ControlMeasures; newHazardList.UpState = hazardList.UpState; db.SubmitChanges(); } } /// /// 修改危险源清单 是否采用 /// /// public static void UpdateHazardListIsPass(Model.Technique_HazardList hazardList) { Model.SGGLDB db = Funs.DB; Model.Technique_HazardList newHazardList = db.Technique_HazardList.FirstOrDefault(e => e.HazardId == hazardList.HazardId); if (newHazardList != null) { newHazardList.AuditMan = hazardList.AuditMan; newHazardList.AuditDate = hazardList.AuditDate; newHazardList.IsPass = hazardList.IsPass; newHazardList.UpState = hazardList.UpState; db.SubmitChanges(); } } /// /// 根据主键删除危险源清单 /// /// public static void DeleteHazardListById(string hazardId) { Model.SGGLDB db = Funs.DB; Model.Technique_HazardList hazardList = db.Technique_HazardList.FirstOrDefault(e => e.HazardId == hazardId); if (hazardList != null) { db.Technique_HazardList.DeleteOnSubmit(hazardList); db.SubmitChanges(); } } /// ///判断相同危险源类型下的是否存在相同代码 /// /// /// /// /// public static bool IsExistHazardCode(string hazardListTypeId, string hazardId, string hazardCode) { var q = Funs.DB.Technique_HazardList.FirstOrDefault(x => x.IsPass == true && x.HazardListTypeId == hazardListTypeId && x.HazardCode == hazardCode && (x.HazardId != hazardId || (hazardId == null && x.HazardId != null))); if (q != null) { return true; } else { return false; } } } }