123 lines
4.7 KiB
C#
123 lines
4.7 KiB
C#
namespace BLL
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{
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using Model;
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using System.Collections.Generic;
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using System.Linq;
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public static class Base_ConsumablesService
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{
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/// <summary>
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///获取焊接耗材信息
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/// </summary>
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/// <returns></returns>
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public static Model.Base_Consumables GetConsumablesByConsumablesId(string consumablesId)
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{
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return Funs.DB.Base_Consumables.FirstOrDefault(e => e.ConsumablesId == consumablesId);
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}
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/// <summary>
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/// 增加焊接耗材信息
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/// </summary>
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/// <param name="consumables"></param>
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public static void AddConsumables(Model.Base_Consumables consumables)
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{
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Model.SGGLDB db = Funs.DB;
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Model.Base_Consumables newConsumables = new Base_Consumables
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{
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ConsumablesId = consumables.ConsumablesId,
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ConsumablesCode = consumables.ConsumablesCode,
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ConsumablesName = consumables.ConsumablesName,
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ConsumablesType = consumables.ConsumablesType,
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SteelType = consumables.SteelType,
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SteelFormat = consumables.SteelFormat,
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Standard = consumables.Standard,
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WeldUnit = consumables.WeldUnit,
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ConvertValue = consumables.ConvertValue,
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WarnAmount = consumables.WarnAmount,
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Remark = consumables.Remark,
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};
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db.Base_Consumables.InsertOnSubmit(newConsumables);
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db.SubmitChanges();
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}
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/// <summary>
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/// 修改焊接耗材信息
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/// </summary>
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/// <param name="consumables"></param>
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public static void UpdateConsumables(Model.Base_Consumables consumables)
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{
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Model.SGGLDB db = Funs.DB;
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Model.Base_Consumables newConsumables = db.Base_Consumables.FirstOrDefault(e => e.ConsumablesId == consumables.ConsumablesId);
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if (newConsumables != null)
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{
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newConsumables.ConsumablesCode = consumables.ConsumablesCode;
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newConsumables.ConsumablesName = consumables.ConsumablesName;
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newConsumables.ConsumablesType = consumables.ConsumablesType;
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newConsumables.SteelType = consumables.SteelType;
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newConsumables.SteelFormat = consumables.SteelFormat;
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newConsumables.Standard = consumables.Standard;
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newConsumables.WeldUnit = consumables.WeldUnit;
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newConsumables.ConvertValue = consumables.ConvertValue;
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newConsumables.WarnAmount = consumables.WarnAmount;
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newConsumables.Remark = consumables.Remark;
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db.SubmitChanges();
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}
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}
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/// <summary>
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/// 根据焊接耗材Id删除一个焊接耗材信息
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/// </summary>
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/// <param name="consumablesId"></param>
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public static void DeleteConsumablesByConsumablesId(string consumablesId)
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{
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Model.SGGLDB db = Funs.DB;
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Model.Base_Consumables delConsumables = db.Base_Consumables.FirstOrDefault(e => e.ConsumablesId == consumablesId);
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if (delConsumables != null)
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{
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db.Base_Consumables.DeleteOnSubmit(delConsumables);
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db.SubmitChanges();
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}
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}
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/// <summary>
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/// 按类型获取焊接耗材项
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/// </summary>
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/// <param name="consumablesType"></param>
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/// <returns></returns>
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public static List<Model.Base_Consumables> GetConsumablesListByConsumablesType(string consumablesType)
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{
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var list = (from x in Funs.DB.Base_Consumables
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orderby x.ConsumablesName
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select x).ToList();
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if (!string.IsNullOrEmpty(consumablesType))
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{
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list = list.Where(x => x.ConsumablesType == consumablesType).ToList();
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}
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return list;
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}
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#region 焊接耗材下拉项
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/// <summary>
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/// 焊接耗材下拉项
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/// </summary>
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/// <param name="dropName">下拉框名称</param>
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/// <param name="isShowPlease">是否显示请选择</param>
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/// <param name="consumablesType">耗材类型</param>
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public static void InitConsumablesDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease, string consumablesType)
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{
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dropName.DataValueField = "ConsumablesId";
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dropName.DataTextField = "ConsumablesName";
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dropName.DataSource = GetConsumablesListByConsumablesType(consumablesType);
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dropName.DataBind();
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if (isShowPlease)
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{
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Funs.FineUIPleaseSelect(dropName);
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}
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}
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#endregion
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}
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}
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