xinjiang/SGGL/Model/APIItem/HSSE/Hazard_RealTimeItem.cs

47 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class Hazard_RealTimeItem
{
public string UnitId { get; set; }
public string UnitName { get; set; }
public string HazardName { get; set; }
public string HazardLevel { get; set; }
public string DeviceCode { get; set; }
public string DeviceName { get; set; }
public string DeviceType { get; set; }
public string SphereType { get; set; }
public string TemperatureType { get; set; }
public string DesignTemperantureMax { get; set; }
public string DesignTemperantureMin { get; set; }
public string PressureType { get; set; }
public string DesignPressure { get; set; }
public string DesignPressureMax { get; set; }
public string Medium { get; set; }
public string MediumForm { get; set; }
public string MediumLevelMax { get; set; }
public string Reserves { get; set; }
public string StandardCode { get; set; }
public string StandardName { get; set; }
public string StandardType { get; set; }
public string StandardDes { get; set; }
public string MeasurementUnit { get; set; }
public string MeterMax { get; set; }
public string MeterMin { get; set; }
public string ThresholdLow1 { get; set; }
public string ThresholdLow2 { get; set; }
public string ThresholdMax1 { get; set; }
public string ThresholdMax2 { get; set; }
public string BitNum { get; set; }
public string ProjectId { get; set; }
public string Value { get; set; }
public string DateTime { get; set; }
}
}