xinjiang/SGGL/BLL/Common/Redis/ICache.cs

127 lines
4.5 KiB
C#

using System;
using StackExchange.Redis;
namespace BLL
{
/// <summary>
/// 接口
/// </summary>
public interface ICache
{
/// <summary>
/// 缓存过期时间
/// </summary>
int TimeOut { set; get; }
/// <summary>
/// 获得指定键的缓存值
/// </summary>
/// <param name="key">缓存键</param>
/// <returns>缓存值</returns>
object Get(string key);
/// <summary>
/// 获得指定键的缓存值
/// </summary>
T Get<T>(string key);
/// <summary>
/// 从缓存中移除指定键的缓存值
/// </summary>
/// <param name="key">缓存键</param>
void Remove(string key);
/// <summary>
/// 清空所有缓存对象
/// </summary>
//void Clear();
/// <summary>
/// 将指定键的对象添加到缓存中
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
void Insert(string key, object data);
/// <summary>
/// 将指定键的对象添加到缓存中
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
void Insert<T>(string key, T data);
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间(秒钟)</param>
void Insert(string key, object data, int cacheTime);
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间(秒钟)</param>
void Insert<T>(string key, T data, int cacheTime);
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间</param>
void Insert(string key, object data, DateTime cacheTime);
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间</param>
void Insert<T>(string key, T data, DateTime cacheTime);
/// <summary>
/// 判断key是否存在
/// </summary>
bool Exists(string key);
/// <summary>
/// 右侧入队
/// </summary>
/// <param name="queueName"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
long EnqueueListRightPush(RedisKey queueName, RedisValue redisValue);
/// <summary>
/// 左侧入队
/// </summary>
/// <param name="queueName"></param>
/// <param name="redisvalue"></param>
/// <returns></returns>
long EnqueueListLeftPush(RedisKey queueName, RedisValue redisvalue);
/// <summary>
/// 获取队列长度
/// </summary>
/// <param name="queueName"></param>
/// <returns></returns>
long EnqueueListLength(RedisKey queueName);
/// <summary>
/// 左侧出队
/// </summary>
/// <param name="queueName"></param>
/// <returns></returns>
string DequeueListPopLeft(RedisKey queueName);
/// <summary>
/// 右侧出队
/// </summary>
/// <param name="queueName"></param>
/// <returns></returns>
string DequeueListPopRight(RedisKey queueName);
/// <summary>
/// 分布式加锁
/// </summary>
/// <param name="key">键</param>
/// <param name="data">值</param>
/// <param name="seconds">过期时间</param>
/// <returns></returns>
bool LockTake(string key, string data, TimeSpan seconds, int db = 0);
/// <summary>
/// 解锁
/// </summary>
/// <param name="key">键</param>
/// <param name="data">值</param>
/// <returns></returns>
bool LockRelease(string key, string data, int db = -1);
}
}