xinjiang/SGGL/BLL/HJGL/BaseInfo/Base_MaterialService.cs

128 lines
4.6 KiB
C#

using Model;
using System.Collections.Generic;
using System.Linq;
using System.Web.UI.WebControls;
namespace BLL
{
public static class Base_MaterialService
{
/// <summary>
///获取材质定义信息
/// </summary>
/// <returns></returns>
public static Model.Base_Material GetMaterialByMaterialId(string materialId)
{
return Funs.DB.Base_Material.FirstOrDefault(e => e.MaterialId == materialId);
}
/// <summary>
/// 增加材质定义信息
/// </summary>
/// <param name="material"></param>
public static void AddMaterial(Model.Base_Material material)
{
Model.SGGLDB db = Funs.DB;
Model.Base_Material newMaterial = new Base_Material
{
MaterialId = material.MaterialId,
MaterialCode = material.MaterialCode,
MaterialType = material.MaterialType,
SteelType = material.SteelType,
Remark = material.Remark,
MaterialClass=material.MaterialClass,
MaterialGroup=material.MaterialGroup,
MetalType = material.MetalType,
};
db.Base_Material.InsertOnSubmit(newMaterial);
db.SubmitChanges();
}
/// <summary>
/// 修改材质定义信息
/// </summary>
/// <param name="material"></param>
public static void UpdateMaterial(Model.Base_Material material)
{
Model.SGGLDB db = Funs.DB;
Model.Base_Material newMaterial = db.Base_Material.FirstOrDefault(e => e.MaterialId == material.MaterialId);
if (newMaterial != null)
{
newMaterial.MaterialCode = material.MaterialCode;
newMaterial.MaterialType = material.MaterialType;
newMaterial.SteelType = material.SteelType;
newMaterial.Remark = material.Remark;
newMaterial.MaterialClass=material.MaterialClass;
newMaterial.MaterialGroup = material.MaterialGroup;
newMaterial.MetalType = material.MetalType;
db.SubmitChanges();
}
}
/// <summary>
/// 根据材质定义Id删除一个材质定义信息
/// </summary>
/// <param name="materialId"></param>
public static void DeleteMaterialByMaterialId(string materialId)
{
Model.SGGLDB db = Funs.DB;
Model.Base_Material delMaterial = db.Base_Material.FirstOrDefault(e => e.MaterialId == materialId);
if (delMaterial != null)
{
db.Base_Material.DeleteOnSubmit(delMaterial);
db.SubmitChanges();
}
}
/// <summary>
/// 按类型获取材质定义项
/// </summary>
/// <param name="MaterialType"></param>
/// <returns></returns>
public static List<Model.Base_Material> GetMaterialList(string projectId)
{
var list = (from x in Funs.DB.Base_Material
join y in Funs.DB.Project_Material on x.MaterialId equals y.MaterialId
into cc
from c in cc
where c.ProjectId == projectId
orderby x.MaterialCode
select x).ToList();
return list;
}
#region
/// <summary>
/// 材质定义下拉项
/// </summary>
/// <param name="dropName">下拉框名称</param>
/// <param name="isShowPlease">是否显示请选择</param>
/// <param name="MaterialType">耗材类型</param>
public static void InitMaterialDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease,string projectId)
{
dropName.DataValueField = "MaterialId";
dropName.DataTextField = "MaterialCode";
dropName.DataSource = GetMaterialList(projectId);
dropName.DataBind();
if (isShowPlease)
{
Funs.FineUIPleaseSelect(dropName);
}
}
#endregion
public static ListItem[] GetMaterialListItem()
{
var list = (from x in Funs.DB.Base_Material orderby x.MaterialCode select x).ToList();
ListItem[] item = new ListItem[list.Count()];
for (int i = 0; i < list.Count(); i++)
{
item[i] = new ListItem(list[i].MaterialCode ?? "", list[i].MaterialId);
}
return item;
}
}
}