xinjiang/SGGL/BLL/HJGL/MaterialManage/UnitStoreService.cs

120 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BLL
{
public static class UnitStoreService
{
/// <summary>
/// 根据主键获取单位仓库
/// </summary>
/// <param name="specificationsId"></param>
/// <returns></returns>
public static Model.Weld_UnitStore GetUnitStoreById(string unitStoreId)
{
return Funs.DB.Weld_UnitStore.FirstOrDefault(e => e.UnitStoreId == unitStoreId);
}
public static List<Model.Weld_UnitStore> GetUnitStoreByUnitId(string unitId)
{
return Funs.DB.Weld_UnitStore.Where(e => e.UnitId==unitId).ToList();
}
/// <summary>
/// 添加单位仓库
/// </summary>
/// <param name="specifications"></param>
public static void AddUnitStore(Model.Weld_UnitStore unitStore)
{
Model.SGGLDB db = Funs.DB;
Model.Weld_UnitStore newUnitStore = new Model.Weld_UnitStore();
newUnitStore.UnitStoreId = unitStore.UnitStoreId;
newUnitStore.ProjectId = unitStore.ProjectId;
newUnitStore.UnitId = unitStore.UnitId;
newUnitStore.UnitStoreCode = unitStore.UnitStoreCode;
newUnitStore.UnitStoreName = unitStore.UnitStoreName;
newUnitStore.StorePosition = unitStore.StorePosition;
db.Weld_UnitStore.InsertOnSubmit(newUnitStore);
db.SubmitChanges();
}
/// <summary>
/// 修改单位仓库
/// </summary>
/// <param name="unitStore"></param>
public static void UpdateUnitStore(Model.Weld_UnitStore unitStore)
{
Model.SGGLDB db = Funs.DB;
Model.Weld_UnitStore newUnitStore = db.Weld_UnitStore.FirstOrDefault(e => e.UnitStoreId == unitStore.UnitStoreId);
if (newUnitStore != null)
{
newUnitStore.ProjectId = unitStore.ProjectId;
newUnitStore.UnitId = unitStore.UnitId;
newUnitStore.UnitStoreCode = unitStore.UnitStoreCode;
newUnitStore.UnitStoreName = unitStore.UnitStoreName;
newUnitStore.StorePosition = unitStore.StorePosition;
db.SubmitChanges();
}
}
/// <summary>
/// 根据主键删除单位仓库
/// </summary>
/// <param name="unitStoreId"></param>
public static void DeleteUnitStoreById(string unitStoreId)
{
Model.SGGLDB db = Funs.DB;
Model.Weld_UnitStore delUnitStore = db.Weld_UnitStore.FirstOrDefault(e => e.UnitStoreId == unitStoreId);
if (delUnitStore != null)
{
db.Weld_UnitStore.DeleteOnSubmit(delUnitStore);
db.SubmitChanges();
}
}
/// <summary>
/// 验证单位仓库是否存在
/// </summary>
/// <param name="unitId"></param>
/// <param name="unitStoreCode"></param>
/// <param name="id"></param>
/// <returns></returns>
public static bool IsExitUnitStore(string unitId, string unitStoreCode, string id)
{
var q = Funs.DB.Weld_UnitStore.FirstOrDefault(x => x.UnitId == unitId && x.UnitStoreCode == unitStoreCode && x.UnitStoreId != id);
if (q != null)
{
return true;
}
else
{
return false;
}
}
public static void InitUnitStoreDropDownList(FineUIPro.DropDownList dropName, string unitId, bool isShowPlease)
{
var store = from x in Funs.DB.Weld_UnitStore
join y in Funs.DB.Base_Unit on x.UnitId equals y.UnitId
orderby y.UnitName, x.UnitStoreCode
select new { x.UnitStoreId, UnitStoreName = (y.UnitName + "(" + x.UnitStoreName + ")"), y.UnitName, x.UnitId };
if (!string.IsNullOrEmpty(unitId))
{
store = store.Where(x => x.UnitId == unitId);
}
dropName.DataValueField = "UnitStoreId";
dropName.DataTextField = "UnitStoreName";
dropName.DataGroupField = "UnitName";
dropName.DataSource = store.ToList();
dropName.DataBind();
if (isShowPlease)
{
Funs.FineUIPleaseSelect(dropName);
}
}
}
}