namespace BLL { using Model; using System.Collections.Generic; using System.Linq; public static class Base_ComponentsService { /// ///获取安装组件信息 /// /// public static Model.Base_Components GetComponentsByComponentsId(string componentsId) { return Funs.DB.Base_Components.FirstOrDefault(e => e.ComponentsId == componentsId); } /// /// 增加安装组件信息 /// /// public static void AddComponents(Model.Base_Components components) { Model.HJGLDB db = Funs.DB; Model.Base_Components newComponents = new Base_Components { ComponentsId = components.ComponentsId, ComponentsCode = components.ComponentsCode, ComponentsName = components.ComponentsName, Remark = components.Remark, }; db.Base_Components.InsertOnSubmit(newComponents); db.SubmitChanges(); } /// /// 修改安装组件信息 /// /// public static void UpdateComponents(Model.Base_Components components) { Model.HJGLDB db = Funs.DB; Model.Base_Components newComponents = db.Base_Components.FirstOrDefault(e => e.ComponentsId == components.ComponentsId); if (newComponents != null) { newComponents.ComponentsCode = components.ComponentsCode; newComponents.ComponentsName = components.ComponentsName; newComponents.Remark = components.Remark; db.SubmitChanges(); } } /// /// 根据安装组件Id删除一个安装组件信息 /// /// public static void DeleteComponentsByComponentsId(string componentsId) { Model.HJGLDB db = Funs.DB; Model.Base_Components delComponents = db.Base_Components.FirstOrDefault(e => e.ComponentsId == componentsId); if (delComponents != null) { db.Base_Components.DeleteOnSubmit(delComponents); db.SubmitChanges(); } } /// /// 按类型获取安装组件项 /// /// /// public static List GetComponentsList() { var list = (from x in Funs.DB.Base_Components orderby x.ComponentsCode select x).ToList(); return list; } #region 安装组件下拉项 /// /// 安装组件下拉项 /// /// 下拉框名称 /// 是否显示请选择 /// 耗材类型 public static void InitComponentsDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease,string itemText) { dropName.DataValueField = "ComponentsId"; dropName.DataTextField = "ComponentsCode"; dropName.DataSource = GetComponentsList(); dropName.DataBind(); if (isShowPlease) { Funs.FineUIPleaseSelect(dropName,itemText); } } #endregion } }