ZHJA_HJGL/HJGL_ZH/FineUIPro.Web/common/ProjectSet/ProjectRolePower.aspx.cs

429 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Data;
using System.Data.SqlClient;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BLL;
namespace FineUIPro.Web.common.ProjectSet
{
public partial class ProjectRolePower : PageBase
{
/// <summary>
/// 角色主键
/// </summary>
public string RoleId
{
get
{
return (string)ViewState["RoleId"];
}
set
{
ViewState["RoleId"] = value;
}
}
/// <summary>
/// 项目主键
/// </summary>
public string ProjectId
{
get
{
return (string)ViewState["ProjectId"];
}
set
{
ViewState["ProjectId"] = value;
}
}
/// <summary>
/// 菜单模块
/// </summary>
public string MenuModuleId
{
get
{
return (string)ViewState["MenuModuleId"];
}
set
{
ViewState["MenuModuleId"] = value;
}
}
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
{
////加载角色树
this.InitRoleTree();
///加载菜单树
this.InitTreeProjectSystem();
this.InitMenuTree();
}
}
#region
/// <summary>
/// 加载项目系统树
/// </summary>
private void InitTreeProjectSystem()
{
this.tvProjectSystem.Nodes.Clear();
TreeNode rootNode = new TreeNode();
rootNode.Text = "项目系统";
rootNode.NodeID = "0";
rootNode.Expanded = true;
this.tvProjectSystem.Nodes.Add(rootNode);
BoundProjectSystemTree(rootNode.Nodes);
}
/// <summary>
/// 添加项目
/// </summary>
/// <param name="nodes"></param>
/// <param name="parentId"></param>
/// <param name="type"></param>
private void BoundProjectSystemTree(TreeNodeCollection nodes)
{
List<Model.Base_Project> projectLists = (from x in Funs.DB.Base_Project select x).ToList();
if (projectLists.Count() > 0)
{
TreeNode tn = null;
foreach (var q in projectLists)
{
tn = new TreeNode();
tn.Text = q.ProjectName;
tn.NodeID = q.ProjectId;
nodes.Add(tn);
var systems = BLL.CommonService.GetIsMoreProjectSystemList();
TreeNode s = null;
foreach (var sys in systems)
{
s = new TreeNode();
s.Text = sys.Text;
s.NodeID = sys.Value + "|" + q.ProjectId;
s.EnableClickEvent = true;
tn.Nodes.Add(s);
}
}
}
}
#endregion
#region
/// <summary>
/// 初始化树
/// </summary>
private void InitRoleTree()
{
this.tvRole.Nodes.Clear();
TreeNode rootNode = new TreeNode();//定义根节点
rootNode.Text = "角色";
rootNode.NodeID = "0";
rootNode.Expanded = true;
this.tvRole.Nodes.Add(rootNode);
var role = from x in BLL.Funs.DB.Sys_Role orderby x.RoleName select x;
foreach (var q in role)
{
TreeNode roleNode = new TreeNode();
roleNode.Text = q.RoleName;
roleNode.NodeID = q.RoleId;
roleNode.Expanded = true;
roleNode.EnableClickEvent = true;
rootNode.Nodes.Add(roleNode);
}
}
#endregion
#region ()
/// <summary>
/// 加载菜单树:动态加载
/// </summary>
private void InitMenuTree()
{
this.tvMenu.Nodes.Clear();
TreeNode rootNode = new TreeNode();//定义根节点
rootNode.Text = "系统功能";
rootNode.NodeID = "0";
rootNode.Expanded = true;
rootNode.EnableCheckBox = true;
this.tvMenu.Nodes.Add(rootNode);
// this.GetNodes(rootNode.ChildNodes, null);
}
/// <summary>
/// 加载菜单树:动态加载
/// </summary>
private void MenuBindDataBySystem(string systemId)
{
this.tvMenu.Nodes.Clear();
TreeNode rootNode = new TreeNode();//定义根节点
rootNode.Text = "系统功能";
rootNode.NodeID = "0";
rootNode.Expanded = true;
rootNode.EnableCheckBox = true;
rootNode.EnableCheckEvent = true;
this.tvMenu.Nodes.Add(rootNode);
this.GetNodes(rootNode.Nodes, null, systemId);
}
/// <summary>
/// 遍历节点方法
/// </summary>
/// <param name="nodes">节点集合</param>
/// <param name="parentId">父节点</param>
private void GetNodes(TreeNodeCollection nodes, string parentId, string systemId)
{
List<Model.Sys_Menu> menu = null;
if (parentId == null)
{
menu = (from x in BLL.Funs.DB.Sys_Menu where x.SuperMenu == "0" && x.MenuModule == systemId orderby x.SortIndex select x).ToList();
}
else
{
menu = (from x in BLL.Funs.DB.Sys_Menu where x.SuperMenu == parentId orderby x.SortIndex select x).ToList();
}
foreach (var q in menu)
{
TreeNode newNode = new TreeNode();
newNode.Text = q.MenuName;
newNode.NodeID = q.MenuId;
newNode.EnableCheckEvent = true;
newNode.EnableCheckBox = true;
newNode.Selectable = true;
nodes.Add(newNode);
if (q.SuperMenu != "0")
{
var buttons = (from x in BLL.Funs.DB.ButtonToMenu where x.MenuId == q.MenuId orderby x.SortIndex select x).ToList();
foreach (var b in buttons)
{
TreeNode bt = new TreeNode();
bt.Text = b.ButtonName;
bt.NodeID = b.ButtonToMenuId;
bt.EnableCheckEvent = true;
bt.EnableCheckBox = true;
bt.Selectable = true;
newNode.Nodes.Add(bt);
}
}
}
for (int i = 0; i < nodes.Count; i++)
{
GetNodes(nodes[i].Nodes, nodes[i].NodeID, systemId);
}
}
#endregion
#region
/// <summary>
/// 全选、全不选
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void tvMenu_NodeCheck(object sender, FineUIPro.TreeCheckEventArgs e)
{
if (e.Checked)
{
this.tvMenu.CheckAllNodes(e.Node.Nodes);
SetCheckParentNode(e.Node);
}
else
{
this.tvMenu.UncheckAllNodes(e.Node.Nodes);
}
}
/// <summary>
/// 选中父节点
/// </summary>
/// <param name="node"></param>
private void SetCheckParentNode(TreeNode node)
{
if (node.ParentNode != null && node.ParentNode.NodeID != "0")
{
node.ParentNode.Checked = true;
if (node.ParentNode.ParentNode.NodeID != "0")
{
SetCheckParentNode(node.ParentNode);
}
}
}
#endregion
#region
/// <summary>
/// 树节点选择
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void tvRole_NodeCommand(object sender, FineUIPro.TreeCommandEventArgs e)
{
RoleId = this.tvRole.SelectedNode.NodeID;
lbRoleName.Text = "角色:" + this.tvRole.SelectedNode.Text.Trim();
if (MenuModuleId != null && MenuModuleId.Length < 3)
{
MenuBindDataBySystem(MenuModuleId);
this.SetPowerToMenu();
}
}
protected void tvProjectSystem_NodeCommand(object sender, FineUIPro.TreeCommandEventArgs e)
{
string pro = this.tvProjectSystem.SelectedNode.NodeID;
MenuModuleId = pro.Split('|')[0];
ProjectId = this.tvProjectSystem.SelectedNode.ParentNode.NodeID;
lbSystemName.Text = "项目系统:" + this.tvProjectSystem.SelectedNode.ParentNode.Text.Trim() + "《" + this.tvProjectSystem.SelectedNode.Text.Trim() + "》";
if (MenuModuleId.Length < 3 && RoleId != null)
{
MenuBindDataBySystem(MenuModuleId);
SetPowerToMenu();
}
}
#endregion
#region
/// <summary>
/// 提交按钮事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void btnSave_Click(object sender, EventArgs e)
{
if (BLL.CommonService.GetAllButtonPowerList(this.CurrUser.LoginProjectId, this.CurrUser.UserId, BLL.Const.ProjectRolePowerMenuId, BLL.Const.BtnSave))
{
if (!String.IsNullOrEmpty(this.RoleId) && !string.IsNullOrEmpty(this.ProjectId) && MenuModuleId != "0" && MenuModuleId.Length<3)
{
BLL.Project_RoleButtonPowerService.DeleteProject_RoleButtonPower(this.RoleId, MenuModuleId, this.ProjectId);
BLL.Project_RolePowerService.DeleteRolePower(RoleId, MenuModuleId, this.ProjectId);
foreach (TreeNode tn in this.tvMenu.GetCheckedNodes())
{
if (tn.NodeID != "0")
{
if (BLL.CommonService.IsExistMenu(tn.NodeID))
{
Model.Project_RolePower newPower = new Model.Project_RolePower();
newPower.RoleId = this.RoleId;
newPower.ProjectId = this.ProjectId;
newPower.MenuId = tn.NodeID;
BLL.Project_RolePowerService.SaveProject_RolePower(newPower);
}
if (BLL.CommonService.isExistButtonToMenu(tn.NodeID))
{
Model.Project_RoleButtonPower btn = new Model.Project_RoleButtonPower();
btn.ProjectId = this.ProjectId;
btn.RoleId = this.RoleId;
btn.MenuId = tn.ParentNode.NodeID;
btn.ButtonToMenuId = tn.NodeID;
BLL.Project_RoleButtonPowerService.SaveProject_RoleButtonPower(btn);
}
}
}
BLL.Sys_LogService.AddLog(BLL.Const.System_1, this.CurrUser.LoginProjectId, this.CurrUser.UserId, "提交项目角色菜单授权");
ShowNotify("提交成功!");
}
else
{
ShowNotify("请选择项目系统、角色!");
}
}
else
{
ShowNotify("您没有这个权限,请与管理员联系!");
}
}
#endregion
/// <summary>
/// 取消按钮事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void btnCancel_Click(object sender, EventArgs e)
{
if (!String.IsNullOrEmpty(RoleId))
{
string[] powerToMenuId = BLL.Project_RolePowerService.GetProject_RolePowerMenuIdByRoleId(RoleId, this.ProjectId);
if (powerToMenuId != null)
{
GetCheckedNodes(this.tvMenu.Nodes[0].Nodes, powerToMenuId);
}
}
}
#region
/// <summary>
/// 设置角色对应菜单权限
/// </summary>
protected void SetPowerToMenu()
{
if (!String.IsNullOrEmpty(RoleId))
{
string[] powerToMenuId = BLL.Project_RolePowerService.GetProject_RolePowerMenuIdByRoleId(RoleId, ProjectId);
if (powerToMenuId != null)
{
GetCheckedNodes(this.tvMenu.Nodes[0].Nodes, powerToMenuId);
}
}
}
/// <summary>
/// 遍历获取有权限的节点
/// </summary>
/// <param name="nodes">节点集合</param>
/// <param name="power">权限集合</param>
private void GetCheckedNodes(TreeNodeCollection nodes, string[] powerToMenuId)
{
foreach (TreeNode tn in nodes)
{
tn.Checked = false;
tn.Expanded = false;
if (powerToMenuId.Contains(tn.NodeID))
{
tn.Checked = true;
tn.Expanded = true;
}
if (tn.ParentNode.NodeID != "0")
{
if (powerToMenuId.Contains(tn.ParentNode.NodeID))
{
var btpower = from x in BLL.Funs.DB.Project_RoleButtonPower where x.RoleId == RoleId && x.ProjectId == this.ProjectId && x.MenuId == tn.ParentNode.NodeID select x.ButtonToMenuId;
if (btpower.Contains(tn.NodeID))
{
tn.Checked = true;
}
}
}
}
for (int i = 0; i < nodes.Count; i++)
{
GetCheckedNodes(nodes[i].Nodes, powerToMenuId);
}
}
#endregion
}
}