101 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			101 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
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								using System.Collections.Generic;
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								using System.Linq;
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								namespace BLL
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								{
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								    /// <summary>
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								    /// 密级
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								    /// </summary>
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								    public static class SecretLevelService
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								    {
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								        public static Model.SGGLDB db = Funs.DB;
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								        /// <summary>
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								        /// 根据主键获取密级
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								        /// </summary>
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								        /// <param name="secretLevelId"></param>
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								        /// <returns></returns>
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								        public static Model.Base_SecretLevel GetSecretLevelById(string secretLevelId)
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								        {
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								            return Funs.DB.Base_SecretLevel.FirstOrDefault(e => e.SecretLevelId == secretLevelId);
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								        }
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								        /// <summary>
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								        /// 添加密级
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								        /// </summary>
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								        /// <param name="secretLevel"></param>
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								        public static void AddSecretLevel(Model.Base_SecretLevel secretLevel)
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								        {
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								            Model.SGGLDB db = Funs.DB;
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								            Model.Base_SecretLevel newSecretLevel = new Model.Base_SecretLevel
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								            {
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								                SecretLevelId = secretLevel.SecretLevelId,
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								                SecretLevelCode = secretLevel.SecretLevelCode,
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								                SecretLevelName = secretLevel.SecretLevelName,
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								                Remark = secretLevel.Remark
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								            };
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								            db.Base_SecretLevel.InsertOnSubmit(newSecretLevel);
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								            db.SubmitChanges();
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								        }
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								        /// <summary>
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								        /// 修改密级
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								        /// </summary>
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								        /// <param name="secretLevel"></param>
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								        public static void UpdateSecretLevel(Model.Base_SecretLevel secretLevel)
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								        {
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								            Model.SGGLDB db = Funs.DB;
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								            Model.Base_SecretLevel newSecretLevel = db.Base_SecretLevel.FirstOrDefault(e => e.SecretLevelId == secretLevel.SecretLevelId);
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								            if (newSecretLevel != null)
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								            {
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								                newSecretLevel.SecretLevelCode = secretLevel.SecretLevelCode;
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								                newSecretLevel.SecretLevelName = secretLevel.SecretLevelName;
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								                newSecretLevel.Remark = secretLevel.Remark;
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								                db.SubmitChanges();
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								            }
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								        }
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								        /// <summary>
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								        /// 根据主键删除密级
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								        /// </summary>
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								        /// <param name="secretLevelId"></param>
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								        public static void DeleteSecretLevelById(string secretLevelId)
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								        {
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								            Model.SGGLDB db = Funs.DB;
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								            Model.Base_SecretLevel secretLevel = db.Base_SecretLevel.FirstOrDefault(e => e.SecretLevelId == secretLevelId);
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								            if (secretLevel != null)
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								            {
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								                db.Base_SecretLevel.DeleteOnSubmit(secretLevel);
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								                db.SubmitChanges();
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								            }
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								        }
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								        /// <summary>
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								        /// 获取密级下拉列表项
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								        /// </summary>
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								        /// <returns></returns>
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								        public static List<Model.Base_SecretLevel> GetSecretLevelList()
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								        {
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								            return (from x in Funs.DB.Base_SecretLevel orderby x.SecretLevelCode select x).ToList();
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								        }
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								        /// <summary>
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								        /// 应急响应类型下拉框
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								        /// </summary>
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								        /// <param name="dropName">下拉框名字</param>
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								        /// <param name="projectId">项目id</param>
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								        /// <param name="isShowPlease">是否显示请选择</param>
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								        public static void InitSecretLevelDropDownList(FineUIPro.DropDownList dropName, bool isShowPlease)
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								        {
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								            dropName.DataValueField = "SecretLevelId";
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								            dropName.DataTextField = "SecretLevelName";
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								            dropName.DataSource = GetSecretLevelList();
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								            dropName.DataBind();
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								            if (isShowPlease)
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								            {
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								                Funs.FineUIPleaseSelect(dropName);
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								            }
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								        }
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								    }
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								}
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