201 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			201 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C#
		
	
	
	
using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Drawing.Text;
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namespace CaptchaImage
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{
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    /// <summary>
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    /// 这个生成验证码图片的代码来自:http://www.codeproject.com/KB/aspnet/CaptchaImage.aspx
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    /// </summary>
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    public class CaptchaImage
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    {
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        // Public properties (all read-only).
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        public string Text
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        {
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            get { return this.text; }
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        }
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        public Bitmap Image
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        {
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            get { return this.image; }
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        }
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        public int Width
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        {
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            get { return this.width; }
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        }
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        public int Height
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        {
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            get { return this.height; }
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        }
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        // Internal properties.
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        private string text;
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        private int width;
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        private int height;
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        private string familyName;
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        private Bitmap image;
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        // For generating random numbers.
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        private Random random = new Random();
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        // ====================================================================
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        // Initializes a new instance of the CaptchaImage class using the
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        // specified text, width and height.
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        // ====================================================================
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        public CaptchaImage(string s, int width, int height)
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        {
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            this.text = s;
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            this.SetDimensions(width, height);
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            this.GenerateImage();
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        }
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        // ====================================================================
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        // Initializes a new instance of the CaptchaImage class using the
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        // specified text, width, height and font family.
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        // ====================================================================
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        public CaptchaImage(string s, int width, int height, string familyName)
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        {
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            this.text = s;
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            this.SetDimensions(width, height);
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            this.SetFamilyName(familyName);
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            this.GenerateImage();
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        }
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        // ====================================================================
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        // This member overrides Object.Finalize.
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        // ====================================================================
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        ~CaptchaImage()
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        {
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            Dispose(false);
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        }
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        // ====================================================================
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        // Releases all resources used by this object.
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        // ====================================================================
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        public void Dispose()
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        {
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            GC.SuppressFinalize(this);
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            this.Dispose(true);
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        }
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        // ====================================================================
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        // Custom Dispose method to clean up unmanaged resources.
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        // ====================================================================
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        protected virtual void Dispose(bool disposing)
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        {
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            if (disposing)
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                // Dispose of the bitmap.
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                this.image.Dispose();
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        }
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        // ====================================================================
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        // Sets the image width and height.
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        // ====================================================================
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        private void SetDimensions(int width, int height)
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        {
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            // Check the width and height.
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            if (width <= 0)
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                throw new ArgumentOutOfRangeException("width", width, "Argument out of range, must be greater than zero.");
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            if (height <= 0)
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                throw new ArgumentOutOfRangeException("height", height, "Argument out of range, must be greater than zero.");
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            this.width = width;
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            this.height = height;
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        }
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        // ====================================================================
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        // Sets the font used for the image text.
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        // ====================================================================
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        private void SetFamilyName(string familyName)
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        {
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            // If the named font is not installed, default to a system font.
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            try
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            {
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                Font font = new Font(this.familyName, 13F);
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                this.familyName = familyName;
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                font.Dispose();
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            }
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            catch (Exception)
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            {
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                this.familyName = System.Drawing.FontFamily.GenericSerif.Name;
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            }
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        }
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        // ====================================================================
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        // Creates the bitmap image.
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        // ====================================================================
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        private void GenerateImage()
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        {
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            // Create a new 32-bit bitmap image.
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            Bitmap bitmap = new Bitmap(this.width, this.height, PixelFormat.Format32bppArgb);
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            // Create a graphics object for drawing.
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            Graphics g = Graphics.FromImage(bitmap);
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            g.SmoothingMode = SmoothingMode.AntiAlias;
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            Rectangle rect = new Rectangle(0, 0, this.width, this.height);
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            // Fill in the background.
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            HatchBrush hatchBrush = new HatchBrush(HatchStyle.SmallConfetti, Color.LightGray, Color.White);
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            g.FillRectangle(hatchBrush, rect);
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            // Set up the text font.
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            SizeF size;
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            float fontSize = rect.Height + 1;
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            Font font;
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            // Adjust the font size until the text fits within the image.
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            do
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            {
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                fontSize--;
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                font = new Font(this.familyName, fontSize, FontStyle.Bold);
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                size = g.MeasureString(this.text, font);
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            } while (size.Width > rect.Width);
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            // Set up the text format.
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            StringFormat format = new StringFormat
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            {
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                Alignment = StringAlignment.Center,
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                LineAlignment = StringAlignment.Center
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            };
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            // Create a path using the text and warp it randomly.
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            GraphicsPath path = new GraphicsPath();
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            path.AddString(this.text, font.FontFamily, (int)font.Style, font.Size, rect, format);
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            float v = 8F;
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            PointF[] points =
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			{
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				new PointF(this.random.Next(rect.Width) / v, this.random.Next(rect.Height) / v),
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				new PointF(rect.Width - this.random.Next(rect.Width) / v, this.random.Next(rect.Height) / v),
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				new PointF(this.random.Next(rect.Width) / v, rect.Height - this.random.Next(rect.Height) / v),
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				new PointF(rect.Width - this.random.Next(rect.Width) / v, rect.Height - this.random.Next(rect.Height) / v)
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			};
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            Matrix matrix = new Matrix();
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            matrix.Translate(0F, 0F);
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            path.Warp(points, rect, matrix, WarpMode.Perspective, 0F);
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            // Draw the text.
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            hatchBrush = new HatchBrush(HatchStyle.LargeConfetti, Color.Green, Color.DarkGray);
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            g.FillPath(hatchBrush, path);
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            // Add some random noise.
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            int m = Math.Max(rect.Width, rect.Height);
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            for (int i = 0; i < (int)(rect.Width * rect.Height / 30F); i++)
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            {
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                int x = this.random.Next(rect.Width);
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                int y = this.random.Next(rect.Height);
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                int w = this.random.Next(m / 50);
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                int h = this.random.Next(m / 50);
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                g.FillEllipse(hatchBrush, x, y, w, h);
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            }
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            // Clean up.
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            font.Dispose();
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            hatchBrush.Dispose();
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            g.Dispose();
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            // Set the image.
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            this.image = bitmap;
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        }
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    }
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}
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