2077 lines
66 KiB
C#
2077 lines
66 KiB
C#
/***
|
||
* Title:"数据采集" 项目
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||
* 主题:Redis帮助类
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||
* Description:
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||
* 功能:
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* 1、设置连接字符串、选择数据库、获取到连接状态
|
||
* 2、给键添加前缀
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||
* 3、String操作
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* 【同步(①保存单个键值对)(②根据键获取到对应的值)(③同时保存多个键值对)(④存储一个对象)(⑤获取一个对象)】
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||
*
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* 【异步(①保存单个键值对)(②根据键获取到对应的值)(③同时保存多个键值对)(④存储一个对象)(⑤获取一个对象)】
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* 4、Hash操作
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||
* 【同步(①判断单个键值对是否存在Hash中)(②从Hash中移除单个键值对)(③从Hash中同时移除单个键对应的多个字段列表)(④在Hash中指定值)
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* (⑤在Hash中同时添加单个键指定的多个字段列表)(⑥在Hash中获取单个键、字段对应的值)(⑦在Hash中同时获取单个键对应的指定字段)
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* (⑧在Hash中获取单个键对应的所有字段)(⑨在Hash中获取单个键对应的所有值)(⑩在Hash中给单个键的单个字段添加一个对象值)(⑩①在Hash中获取单个键单个字段对应的对象值)】
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*
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* 【异步(①判断单个键值对是否存在Hash中)(②从Hash中移除单个键值对)(③从Hash中同时移除单个键对应的多个字段列表)(④在Hash中指定值)
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* (⑤在Hash中同时添加单个键指定的多个字段列表)(⑥在Hash中获取单个键、字段对应的值)(⑦在Hash中同时获取单个键对应的指定字段)
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* (⑧在Hash中获取单个键对应的所有字段)(⑨在Hash中获取单个键对应的所有值)(⑩在Hash中给单个键的单个字段添加一个对象值)(⑩①在Hash中获取单个键单个字段对应的对象值)】
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* 5、List操作
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* 【同步(①移除并返回列表中该键对应的第一个元素)(②移除并返回列表中该键对应的最后一个元素)(③移除列表中指定键与该值相同的元素)
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* (④在列表尾部插入值。如果键不存在,先创建再插入值)(⑤在列表头部插入值。如果键不存在,先创建再插入值)(⑥返回列表上该键的长度,如果不存在,返回 0)
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* (⑦返回在该列表上键所对应的起止点元素)(⑧移除并返回存储在该键列表的第一个元素对象)(⑨移除并返回存储在该键列表的最后一个元素对象)
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* (⑩在列表尾部插入值。如果键不存在,先创建再插入值)(⑩①在列表头部插入值。如果键不存在,先创建再插入值)】
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*
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* 【异步(①移除并返回列表中该键对应的第一个元素)(②移除并返回列表中该键对应的最后一个元素)(③移除列表中指定键与该值相同的元素)
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* (④在列表尾部插入值。如果键不存在,先创建再插入值)(⑤在列表头部插入值。如果键不存在,先创建再插入值)(⑥返回列表上该键的长度,如果不存在,返回 0)
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* (⑦返回在该列表上键所对应的起止点元素)(⑧移除并返回存储在该键列表的第一个元素对象)(⑨移除并返回存储在该键列表的最后一个元素对象)
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* (⑩在列表尾部插入值。如果键不存在,先创建再插入值)(⑩①在列表头部插入值。如果键不存在,先创建再插入值)】
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* 6、SortedSet操作
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* 【同步(① SortedSet 新增)(②在有序集合中返回指定范围的元素,默认情况下从低到高)(③返回有序集合的元素个数)(④返回有序集合的元素个数)
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* (⑤SortedSet 新增)(⑥增量的得分排序的集合中的成员存储键值键按增量)】
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*
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* 【异步(① SortedSet 新增)(②在有序集合中返回指定范围的元素,默认情况下从低到高)(③返回有序集合的元素个数)(④返回有序集合的元素个数)
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* (⑤SortedSet 新增)(⑥增量的得分排序的集合中的成员存储键值键按增量)】
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* 7、Key操作
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* 【同步(①删除指定Key)(②删除指定Key列表)(③检查Key是否存在)(④重命名Key)(⑤设置Key的时间)】
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*
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* 【异步(①删除指定Key)(②删除指定Key列表)(③检查Key是否存在)(④重命名Key)(⑤设置Key的时间)】
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* 8、发布订阅
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* 【同步(①订阅)(②发布)】
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*
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* 【异步(①订阅)(②发布)】
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*
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* Date:2021
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* Version:0.1版本
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* Author:Coffee
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* Modify Recoder:
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*/
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using Newtonsoft.Json;
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using StackExchange.Redis;
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.IO;
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using System.Linq;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using System.Threading.Tasks;
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namespace BLL
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{
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public class RedisHelper
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{
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#region 基础参数
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//连接字符串
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private readonly string _ConnectStr;
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//连接的Redis对象
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private static IConnectionMultiplexer _ConnMultiplexer;
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//锁
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private static readonly object _Locker = new object();
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//数据库
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private IDatabase _DB;
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#endregion
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#region 公有方法
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="connStr">Redis的连接字符串</param>
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public RedisHelper()
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{
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string connStr= ConfigurationManager.AppSettings["RedisConnStr"];
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if (!string.IsNullOrEmpty(connStr))
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{
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_ConnectStr = connStr;
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//获取到连接对象
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GetConnectRedisMultiplexer();
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//添加注册事件
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AddRegisterEvent();
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SelectDB(0);
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}
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}
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/// <summary>
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/// 选择数据库
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/// </summary>
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/// <param name="db">数据库编号(默认是编号0的数据库)</param>
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public void SelectDB(int db = 0)
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{
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_DB = _ConnMultiplexer.GetDatabase(db);
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}
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/// <summary>
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/// 获取到连接状态
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/// </summary>
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public bool ConnetStatus
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{
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get
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{
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if (_ConnMultiplexer != null)
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{
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return _ConnMultiplexer.IsConnected;
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}
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else
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{
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return false;
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}
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}
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}
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/// <summary>
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/// 给键添加前缀
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/// </summary>
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/// <param name="prefixName">前缀名称</param>
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/// <param name="keyName">键名称</param>
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/// <returns>返回添加前缀后的键</returns>
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public string AddPrefixOfKey(string prefixName, string keyName)
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{
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string str = $"{prefixName}:{keyName}";
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return str;
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}
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//序列化类型
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public enum SerializeType
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{
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Binary, //二进制
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Json, //Json
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}
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#region String 操作
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#region 同步方式
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/// <summary>
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/// 保存单个键值对字符串(如果 key 已存在,则覆盖值)
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/// </summary>
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/// <param name="redisKey">键</param>
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/// <param name="redisValue">值</param>
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/// <param name="expiry">时间间隔</param>
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/// <returns>返回结果(true表示成功)</returns>
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public bool SetString(string redisKey, string redisValue, TimeSpan? expiry = null)
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{
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if (ConnetStatus)
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{
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return _DB.StringSet(redisKey, redisValue, expiry);
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// 获取键对应值字符串
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/// </summary>
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/// <param name="redisKey">键</param>
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/// <param name="expiry">时间间隔</param>
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/// <returns>返回结果(true表示成功)</returns>
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public string GetString(string redisKey, TimeSpan? expiry = null)
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{
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if (ConnetStatus)
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{
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return _DB.StringGet(redisKey);
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// 保存多个多个键值对字符串
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/// </summary>
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/// <param name="keyValuePairs">键值对容器</param>
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/// <returns>返回结果(true表示成功)</returns>
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public bool SetString(IEnumerable<KeyValuePair<string, string>> keyValuePairs)
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{
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if (ConnetStatus)
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{
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var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(x.Key, x.Value));
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return _DB.StringSet(pairs.ToArray());
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}
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else
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{
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return false;
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}
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}
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||
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/// <summary>
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/// 存储一个对象(该对象会被序列化保存)
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/// </summary>
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/// <param name="redisKey">键</param>
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/// <param name="redisValue">值(会被序列化)</param>
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/// <param name="expiry">时间间隔</param>
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/// <param name="serializeType">序列化类型(默认序列化为Json)</param>
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/// <returns>返回结果(true表示成功)</returns>
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public bool SetObjString<T>(string redisKey, T redisValue, TimeSpan? expiry = null,
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SerializeType serializeType = SerializeType.Json)
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{
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if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
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||
{
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||
case SerializeType.Binary:
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||
var binaryValue = Serialize(redisValue);
|
||
return _DB.StringSet(redisKey, binaryValue, expiry);
|
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case SerializeType.Json:
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var jsonValue = SerializeJson(redisValue);
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return _DB.StringSet(redisKey, jsonValue, expiry);
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default:
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return false;
|
||
|
||
}
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 获取一个对象(会进行反序列化)
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="expiry"></param>
|
||
/// <param name="serializeType">序列化类型(默认序列化为Json)</param>
|
||
/// <returns>返回结果(true表示成功)</returns>
|
||
public T GetObjString<T>(string redisKey, TimeSpan? expiry = null,
|
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SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(_DB.StringGet(redisKey));
|
||
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(_DB.StringGet(redisKey));
|
||
|
||
default:
|
||
|
||
return default(T);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
|
||
|
||
|
||
#endregion
|
||
|
||
#region 异步方式
|
||
|
||
/// <summary>
|
||
/// 保存一个键值对字符串(异步方式)
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <param name="expiry">时间间隔</param>
|
||
/// <returns>返回结果(true表示成功)</returns>
|
||
public async Task<bool> SetStringOfAsync(string redisKey, string redisValue, TimeSpan? expiry = null)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.StringSetAsync(redisKey, redisValue, expiry);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取单个值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <param name="expiry">时间间隔</param>
|
||
/// <returns>返回结果(true表示成功)</returns>
|
||
public async Task<string> GetStringOfAsync(string redisKey, TimeSpan? expiry = null)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.StringGetAsync(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 保存一组字符串值
|
||
/// </summary>
|
||
/// <param name="keyValuePairs">键值对容器</param>
|
||
/// <returns>返回结果(true表示成功)</returns>
|
||
public async Task<bool> SetStringOfAsync(IEnumerable<KeyValuePair<string, string>> keyValuePairs)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(x.Key, x.Value));
|
||
return await _DB.StringSetAsync(pairs.ToArray());
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 存储一个对象(该对象会被序列化保存)
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <param name="expiry">间隔时间</param>
|
||
/// <param name="serializeType">序列化类型(默认序列化为Json)</param>
|
||
/// <returns>返回结果(true表示成功)</returns>
|
||
public async Task<bool> SetObjStringOfAsync<T>(string redisKey, T redisValue, TimeSpan? expiry = null,
|
||
SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
var binaryValue = Serialize(redisValue);
|
||
return await _DB.StringSetAsync(redisKey, binaryValue, expiry);
|
||
|
||
case SerializeType.Json:
|
||
var jsonValue = SerializeJson(redisValue);
|
||
return await _DB.StringSetAsync(redisKey, jsonValue, expiry);
|
||
|
||
default:
|
||
break;
|
||
}
|
||
return false;
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取一个对象(会进行反序列化)
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="expiry">间隔时间</param>
|
||
/// <param name="serializeType">序列化类型(默认序列化为Json)</param>
|
||
/// <returns>返回结果(true表示成功)</returns>
|
||
public async Task<T> GetObjStringOfAsync<T>(string redisKey, TimeSpan? expiry = null,
|
||
SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(await _DB.StringGetAsync(redisKey));
|
||
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(await _DB.StringGetAsync(redisKey));
|
||
|
||
default:
|
||
break;
|
||
}
|
||
return default(T);
|
||
}
|
||
else
|
||
{
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
|
||
#region Hash 操作
|
||
|
||
#region 同步方式
|
||
/// <summary>
|
||
/// 判断该字段是否存在hash中
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool ExistsHash(string redisKey, string hashField)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.HashExists(redisKey, hashField);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从 hash 中移除指定字段
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool DeleteHash(string redisKey, string hashField)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.HashDelete(redisKey, hashField);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从 hash 中移除指定字段
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashFields">字段</param>
|
||
/// <returns>返回结果(-1:表示失败)</returns>
|
||
public long DeleteHash(string redisKey, IEnumerable<string> hashFields)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var fields = hashFields.Select(x => (RedisValue)x);
|
||
|
||
return _DB.HashDelete(redisKey, fields.ToArray());
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 设定值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <param name="value">值</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool SetHash(string redisKey, string hashField, string value)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.HashSet(redisKey, hashField, value);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 中设定值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashFields">字段容器</param>
|
||
public void SetHash(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var entries = hashFields.Select(x => new HashEntry(x.Key, x.Value));
|
||
|
||
_DB.HashSet(redisKey, entries.ToArray());
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 中获取值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <returns>返回结果</returns>
|
||
public string GetHash(string redisKey, string hashField)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.HashGet(redisKey, hashField);
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在hash获取值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashFields">字段</param>
|
||
/// <returns>返回结果</returns>
|
||
public IEnumerable<string> GetHash(string redisKey, IEnumerable<string> hashFields)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var fields = hashFields.Select(x => (RedisValue)x);
|
||
|
||
return ConvertStrings(_DB.HashGet(redisKey, fields.ToArray()));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从 hash 返回所有的字段值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回结果</returns>
|
||
public IEnumerable<string> HashKeys(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return ConvertStrings(_DB.HashKeys(redisKey));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 根据键获取hash中的所有值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回hash结果</returns>
|
||
public IEnumerable<string> HashValues(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return ConvertStrings(_DB.HashValues(redisKey));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 设定值(序列化)
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <param name="serializeType">序列化的类型(默认是Json)</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool SetObjHash<T>(string redisKey, string hashField, T redisValue,
|
||
SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
var binaryValue = Serialize(redisValue);
|
||
return _DB.HashSet(redisKey, hashField, binaryValue);
|
||
|
||
case SerializeType.Json:
|
||
var jsonValue = SerializeJson(redisValue);
|
||
return _DB.HashSet(redisKey, hashField, jsonValue);
|
||
|
||
default:
|
||
return false;
|
||
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 中获取值(反序列化)
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="hashField"></param>
|
||
/// <param name="serializeType">序列化的类型(默认是Json)</param>
|
||
/// <returns></returns>
|
||
public T GetObjHash<T>(string redisKey, string hashField,
|
||
SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(_DB.HashGet(redisKey, hashField));
|
||
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(_DB.HashGet(redisKey, hashField));
|
||
|
||
default:
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
return default(T);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 异步方式
|
||
|
||
/// <summary>
|
||
/// 判断该字段是否存在hash中(异步方式)
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <returns>返回结果(true:表示存在)</returns>
|
||
public async Task<bool> ExistsHashOfAsync(string redisKey, string hashField)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.HashExistsAsync(redisKey, hashField);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从hash中移除指定字段
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> DeleteHashOfAsync(string redisKey, string hashField)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.HashDeleteAsync(redisKey, hashField);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从hash中移除指定字段
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashFields">字段</param>
|
||
/// <returns>返回删除结果(-1 表示失败)</returns>
|
||
public async Task<long> DeleteHashOfAsync(string redisKey, IEnumerable<string> hashFields)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var fields = hashFields.Select(x => (RedisValue)x);
|
||
|
||
return await _DB.HashDeleteAsync(redisKey, fields.ToArray());
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 设定值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <param name="value">值</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> SetHashOfAsync(string redisKey, string hashField, string value)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.HashSetAsync(redisKey, hashField, value);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 中设定值
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="hashFields"></param>
|
||
public async Task SetHashOfAsync(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var entries = hashFields.Select(x => new HashEntry(x.Key, x.Value));
|
||
await _DB.HashSetAsync(redisKey, entries.ToArray());
|
||
}
|
||
else
|
||
{
|
||
return;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 中获取值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <returns>返回结果</returns>
|
||
public async Task<string> GetHashOfAsync(string redisKey, string hashField)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.HashGetAsync(redisKey, hashField);
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 中获取值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashFields">字段</param>
|
||
/// <param name="value">值</param>
|
||
/// <returns>返回结果</returns>
|
||
public async Task<IEnumerable<string>> GetHashOfAsync(string redisKey, IEnumerable<string> hashFields,
|
||
string value)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var fields = hashFields.Select(x => (RedisValue)x);
|
||
|
||
return ConvertStrings(await _DB.HashGetAsync(redisKey, fields.ToArray()));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从 hash 返回所有的字段值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回对应的hash字段值</returns>
|
||
public async Task<IEnumerable<string>> HashKeysOfAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return ConvertStrings(await _DB.HashKeysAsync(redisKey));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回 hash 中的所有值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回hash中的所有值</returns>
|
||
public async Task<IEnumerable<string>> HashValuesAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return ConvertStrings(await _DB.HashValuesAsync(redisKey));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 设定值(序列化)
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="hashField">字段</param>
|
||
/// <param name="value">值</param>
|
||
/// <param name="serializeType">序列化的类型(默认是Json)</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> SetObjHashAsync<T>(string redisKey, string hashField, T value,
|
||
SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
var binaryValue = Serialize(value);
|
||
return await _DB.HashSetAsync(redisKey, hashField, binaryValue);
|
||
|
||
case SerializeType.Json:
|
||
var jsonValue = SerializeJson(value);
|
||
return await _DB.HashSetAsync(redisKey, hashField, jsonValue);
|
||
default:
|
||
return false;
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在 hash 中获取值(反序列化)
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="hashField"></param>
|
||
/// <param name="serializeType">序列化的类型(默认是Json)</param>
|
||
/// <returns></returns>
|
||
public async Task<T> GetObjHashAsync<T>(string redisKey, string hashField,
|
||
SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(await _DB.HashGetAsync(redisKey, hashField));
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(await _DB.HashGetAsync(redisKey, hashField));
|
||
default:
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
|
||
#region List 操作
|
||
|
||
#region 同步方式
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的第一个元素
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns></returns>
|
||
public string PopFirtKeyOfList(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListLeftPop(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的最后一个元素
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns></returns>
|
||
public string PopLastKeyOfList(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListRightPop(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除列表指定键上与该值相同的元素
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public long PopSameKeyOfList(string redisKey, string redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListRemove(redisKey, redisValue);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表尾部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public long PushKeyOfListLast(string redisKey, string redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListRightPush(redisKey, redisValue);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表头部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public long PushKeyOfListFirst(string redisKey, string redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListLeftPush(redisKey, redisValue);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回列表上该键的长度,如果不存在,返回 0
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public long GetKeyLengthOfList(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListLength(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回在该列表上键所对应的元素
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="start">起始点</param>
|
||
/// <param name="stop">停止点</param>
|
||
/// <returns></returns>
|
||
public IEnumerable<string> ListRange(string redisKey, long start = 0L, long stop = -1L)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return ConvertStrings(_DB.ListRange(redisKey, start, stop));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的第一个元素对象
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="serializeType">序列化类型(默认是Json)</param>
|
||
/// <returns>返回反序列化后对象</returns>
|
||
public T PopFirstKeyObjOfList<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(_DB.ListLeftPop(redisKey));
|
||
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(_DB.ListLeftPop(redisKey));
|
||
default:
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
return default(T);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的最后一个元素对象
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="serializeType">序列化类型(默认是Json)</param>
|
||
/// <returns>返回反序列化后的对象</returns>
|
||
public T PopLastKeyObjOfList<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(_DB.ListRightPop(redisKey));
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(_DB.ListRightPop(redisKey));
|
||
default:
|
||
return default(T);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
return default(T);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表尾部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="redisValue"></param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public long PushKeyOfListLast<T>(string redisKey, T redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListRightPush(redisKey, Serialize(redisValue));
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表头部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="redisValue"></param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public long PushKeyOfListHead<T>(string redisKey, T redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.ListLeftPush(redisKey, Serialize(redisValue));
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 异步方式
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的第一个元素
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <returns></returns>
|
||
public async Task<string> PopFirtKeyOfListAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListLeftPopAsync(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的最后一个元素
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns></returns>
|
||
public async Task<string> PopLastKeyOfListAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListRightPopAsync(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除列表指定键上与该值相同的元素
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> PopSameKeyOfListAsync(string redisKey, string redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListRemoveAsync(redisKey, redisValue);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表尾部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> PushKeyOfListLastAsync(string redisKey, string redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListRightPushAsync(redisKey, redisValue);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表头部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> PushKeyOfListHeadAsync(string redisKey, string redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListLeftPushAsync(redisKey, redisValue);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回列表上该键的长度,如果不存在,返回 0
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> GetKeyLengthOfListAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListLengthAsync(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回在该列表上键所对应的元素
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="start"></param>
|
||
/// <param name="stop"></param>
|
||
/// <returns></returns>
|
||
public async Task<IEnumerable<string>> ListRangeAsync(string redisKey, long start = 0L, long stop = -1L)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var query = await _DB.ListRangeAsync(redisKey, start, stop);
|
||
return query.Select(x => x.ToString());
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的第一个元素对象
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="serializeType">序列化类型(默认是Json)</param>
|
||
/// <returns>返回反序列化后的对象</returns>
|
||
public async Task<T> PopFirstKeyObjOfListAsync<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(await _DB.ListLeftPopAsync(redisKey));
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(await _DB.ListLeftPopAsync(redisKey));
|
||
default:
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
return default(T);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除并返回存储在该键列表的最后一个元素对象
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="serializeType">序列化类型(默认是Json)</param>
|
||
/// <returns>返回反序列化后的对象</returns>
|
||
public async Task<T> PopLastKeyObjOfListAsync<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
switch (serializeType)
|
||
{
|
||
case SerializeType.Binary:
|
||
return Deserialize<T>(await _DB.ListRightPopAsync(redisKey));
|
||
case SerializeType.Json:
|
||
return DeserializeJson<T>(await _DB.ListRightPopAsync(redisKey));
|
||
default:
|
||
return default(T);
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
return default(T);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表尾部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> PushKeyOfListLastAsync<T>(string redisKey, T redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListRightPushAsync(redisKey, Serialize(redisValue));
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在列表头部插入值。如果键不存在,先创建再插入值
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="redisValue">值</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> PushKeyOfListHeadAsync<T>(string redisKey, T redisValue)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.ListLeftPushAsync(redisKey, Serialize(redisValue));
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
|
||
#endregion
|
||
|
||
|
||
#region SortedSet 操作
|
||
|
||
#region 同步方式
|
||
/// <summary>
|
||
/// SortedSet 新增
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="member"></param>
|
||
/// <param name="score"></param>
|
||
/// <returns></returns>
|
||
public bool SortedSetAdd(string redisKey, string member, double score)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.SortedSetAdd(redisKey, member, score);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在有序集合中返回指定范围的元素,默认情况下从低到高
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="start"></param>
|
||
/// <param name="stop"></param>
|
||
/// <param name="order"></param>
|
||
/// <returns></returns>
|
||
public IEnumerable<string> SortedSetRangeByRank(string redisKey, long start = 0L, long stop = -1L,
|
||
OrderType order = OrderType.Asc)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.SortedSetRangeByRank(redisKey, start, stop, (Order)order).Select(x => x.ToString());
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回有序集合的元素个数
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public long SortedSetLength(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.SortedSetLength(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回有序集合的元素个数
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="memebr"></param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool SortedSetLength(string redisKey, string memebr)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.SortedSetRemove(redisKey, memebr);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// SortedSet 新增
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="member"></param>
|
||
/// <param name="score"></param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool SortedSetAdd<T>(string redisKey, T member, double score)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var json = Serialize(member);
|
||
return _DB.SortedSetAdd(redisKey, json, score);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 增量的得分排序的集合中的成员存储键值键按增量
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="member"></param>
|
||
/// <param name="value"></param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public double SortedSetIncrement(string redisKey, string member, double value = 1)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.SortedSetIncrement(redisKey, member, value);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 异步方式
|
||
|
||
/// <summary>
|
||
/// SortedSet 新增
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="member"></param>
|
||
/// <param name="score"></param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> SortedSetAddAsync(string redisKey, string member, double score)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.SortedSetAddAsync(redisKey, member, score);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在有序集合中返回指定范围的元素,默认情况下从低到高。
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <returns></returns>
|
||
public async Task<IEnumerable<string>> SortedSetRangeByRankAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return ConvertStrings(await _DB.SortedSetRangeByRankAsync(redisKey));
|
||
}
|
||
else
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回有序集合的元素个数
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> SortedSetLengthAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.SortedSetLengthAsync(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回有序集合的元素个数
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="memebr"></param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> SortedSetRemoveAsync(string redisKey, string memebr)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.SortedSetRemoveAsync(redisKey, memebr);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// SortedSet 新增
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="member"></param>
|
||
/// <param name="score"></param>
|
||
/// <returns></returns>
|
||
public async Task<bool> SortedSetAddAsync<T>(string redisKey, T member, double score)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var json = Serialize(member);
|
||
return await _DB.SortedSetAddAsync(redisKey, json, score);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 增量的得分排序的集合中的成员存储键值键按增量
|
||
/// </summary>
|
||
/// <param name="redisKey"></param>
|
||
/// <param name="member"></param>
|
||
/// <param name="value"></param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<double> SortedSetIncrementAsync(string redisKey, string member, double value = 1)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.SortedSetIncrementAsync(redisKey, member, value);
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// Redis 排序类型
|
||
/// </summary>
|
||
public enum OrderType
|
||
{
|
||
Asc,
|
||
Desc
|
||
}
|
||
|
||
#endregion
|
||
|
||
|
||
#region Key 操作
|
||
|
||
#region 同步方式
|
||
|
||
/// <summary>
|
||
/// 删除指定Key
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool DeleteKey(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.KeyDelete(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 删除指定Key列表
|
||
/// </summary>
|
||
/// <param name="redisKeys">键容器</param>
|
||
/// <returns>移除指定键的数量(-1:表示失败)</returns>
|
||
public long DeleteKey(IEnumerable<string> redisKeys)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var keys = redisKeys.Select(x => (RedisKey)x);
|
||
return _DB.KeyDelete(keys.ToArray());
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查Key是否存在
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool ExistsKey(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.KeyExists(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 重命名Key
|
||
/// </summary>
|
||
/// <param name="redisKey">原来的键</param>
|
||
/// <param name="redisNewKey">新的键名</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool RenameKey(string redisKey, string redisNewKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.KeyRename(redisKey, redisNewKey);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置 Key 的时间
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="expiry">时间间隔</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public bool SetKeyExpire(string redisKey, TimeSpan? expiry)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return _DB.KeyExpire(redisKey, expiry);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 异步方式
|
||
|
||
/// <summary>
|
||
/// 移除指定 Key
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> DeleteKeyAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.KeyDeleteAsync(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 删除指定 Key 列表
|
||
/// </summary>
|
||
/// <param name="redisKeys">键</param>
|
||
/// <returns>返回结果(-1 表示失败)</returns>
|
||
public async Task<long> DeleteKeyAsync(IEnumerable<string> redisKeys)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
var keys = redisKeys.Select(x => (RedisKey)x);
|
||
return await _DB.KeyDeleteAsync(keys.ToArray());
|
||
}
|
||
else
|
||
{
|
||
return -1;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查 Key 是否存在
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> ExistsKeyAsync(string redisKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.KeyExistsAsync(redisKey);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 重命名 Key
|
||
/// </summary>
|
||
/// <param name="redisKey">旧的键名称</param>
|
||
/// <param name="redisNewKey">新的键名称</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> RenameKeyAsync(string redisKey, string redisNewKey)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.KeyRenameAsync(redisKey, redisNewKey);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置 Key 的时间
|
||
/// </summary>
|
||
/// <param name="redisKey">键</param>
|
||
/// <param name="expiry">间隔时间</param>
|
||
/// <returns>返回结果(true:表示成功)</returns>
|
||
public async Task<bool> SetKeyExpireAsync(string redisKey, TimeSpan? expiry)
|
||
{
|
||
if (ConnetStatus)
|
||
{
|
||
return await _DB.KeyExpireAsync(redisKey, expiry);
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
|
||
#region 发布订阅
|
||
|
||
#region 同步方式
|
||
/// <summary>
|
||
/// 订阅
|
||
/// </summary>
|
||
/// <param name="channel"></param>
|
||
/// <param name="handle"></param>
|
||
public void Subscribe(RedisChannel channel, Action<RedisChannel, RedisValue> handle)
|
||
{
|
||
var sub = _ConnMultiplexer.GetSubscriber();
|
||
sub.Subscribe(channel, handle);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发布
|
||
/// </summary>
|
||
/// <param name="channel"></param>
|
||
/// <param name="message"></param>
|
||
/// <returns></returns>
|
||
public long Publish(RedisChannel channel, RedisValue message)
|
||
{
|
||
var sub = _ConnMultiplexer.GetSubscriber();
|
||
return sub.Publish(channel, message);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发布(使用序列化)
|
||
/// </summary>
|
||
/// <typeparam name="T"></typeparam>
|
||
/// <param name="channel"></param>
|
||
/// <param name="message"></param>
|
||
/// <returns></returns>
|
||
public long Publish<T>(RedisChannel channel, T message)
|
||
{
|
||
var sub = _ConnMultiplexer.GetSubscriber();
|
||
return sub.Publish(channel, Serialize(message));
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 异步方式
|
||
|
||
/// <summary>
|
||
/// 订阅
|
||
/// </summary>
|
||
/// <param name="channel"></param>
|
||
/// <param name="handle"></param>
|
||
public async Task SubscribeAsync(RedisChannel channel, Action<RedisChannel, RedisValue> handle)
|
||
{
|
||
var sub = _ConnMultiplexer.GetSubscriber();
|
||
await sub.SubscribeAsync(channel, handle);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发布
|
||
/// </summary>
|
||
/// <param name="channel"></param>
|
||
/// <param name="message"></param>
|
||
/// <returns></returns>
|
||
public async Task<long> PublishAsync(RedisChannel channel, RedisValue message)
|
||
{
|
||
var sub = _ConnMultiplexer.GetSubscriber();
|
||
return await sub.PublishAsync(channel, message);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发布(使用序列化)
|
||
/// </summary>
|
||
/// <typeparam name="T"></typeparam>
|
||
/// <param name="channel"></param>
|
||
/// <param name="message"></param>
|
||
/// <returns></returns>
|
||
public async Task<long> PublishAsync<T>(RedisChannel channel, T message)
|
||
{
|
||
var sub = _ConnMultiplexer.GetSubscriber();
|
||
return await sub.PublishAsync(channel, Serialize(message));
|
||
}
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
|
||
#endregion
|
||
|
||
|
||
#region 私有方法
|
||
|
||
/// <summary>
|
||
/// 获取到连接的Redis对象
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
private IConnectionMultiplexer GetConnectRedisMultiplexer()
|
||
{
|
||
if (_ConnMultiplexer == null || !_ConnMultiplexer.IsConnected)
|
||
{
|
||
lock (_Locker)
|
||
{
|
||
if (_ConnMultiplexer == null || !_ConnMultiplexer.IsConnected)
|
||
{
|
||
_ConnMultiplexer = ConnectionMultiplexer.Connect(_ConnectStr);
|
||
}
|
||
}
|
||
}
|
||
return _ConnMultiplexer;
|
||
}
|
||
|
||
|
||
#region 注册事件
|
||
|
||
/// <summary>
|
||
/// 添加注册事件
|
||
/// </summary>
|
||
private static void AddRegisterEvent()
|
||
{
|
||
_ConnMultiplexer.ConnectionRestored += ConnMultiplexer_ConnectionRestored;
|
||
_ConnMultiplexer.ConnectionFailed += ConnMultiplexer_ConnectionFailed;
|
||
_ConnMultiplexer.ErrorMessage += ConnMultiplexer_ErrorMessage;
|
||
_ConnMultiplexer.ConfigurationChanged += ConnMultiplexer_ConfigurationChanged;
|
||
_ConnMultiplexer.HashSlotMoved += ConnMultiplexer_HashSlotMoved;
|
||
_ConnMultiplexer.InternalError += ConnMultiplexer_InternalError;
|
||
_ConnMultiplexer.ConfigurationChangedBroadcast += ConnMultiplexer_ConfigurationChangedBroadcast;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 重新配置广播时(通常意味着主从同步更改)
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private static void ConnMultiplexer_ConfigurationChangedBroadcast(object sender, EndPointEventArgs e)
|
||
{
|
||
Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChangedBroadcast)}: {e.EndPoint}");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发生内部错误时(主要用于调试)
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private static void ConnMultiplexer_InternalError(object sender, InternalErrorEventArgs e)
|
||
{
|
||
Console.WriteLine($"{nameof(ConnMultiplexer_InternalError)}: {e.Exception}");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更改集群时
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private static void ConnMultiplexer_HashSlotMoved(object sender, HashSlotMovedEventArgs e)
|
||
{
|
||
Console.WriteLine(
|
||
$"{nameof(ConnMultiplexer_HashSlotMoved)}: {nameof(e.OldEndPoint)}-{e.OldEndPoint} To {nameof(e.NewEndPoint)}-{e.NewEndPoint}, ");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 配置更改时
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private static void ConnMultiplexer_ConfigurationChanged(object sender, EndPointEventArgs e)
|
||
{
|
||
Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChanged)}: {e.EndPoint}");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发生错误时
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private static void ConnMultiplexer_ErrorMessage(object sender, RedisErrorEventArgs e)
|
||
{
|
||
Console.WriteLine($"{nameof(ConnMultiplexer_ErrorMessage)}: {e.Message}");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 物理连接失败时
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private static void ConnMultiplexer_ConnectionFailed(object sender, ConnectionFailedEventArgs e)
|
||
{
|
||
Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionFailed)}: {e.Exception}");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 建立物理连接时
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private static void ConnMultiplexer_ConnectionRestored(object sender, ConnectionFailedEventArgs e)
|
||
{
|
||
Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionRestored)}: {e.Exception}");
|
||
}
|
||
|
||
#endregion 注册事件
|
||
|
||
|
||
/// <summary>
|
||
/// 转换为字符串
|
||
/// </summary>
|
||
/// <typeparam name="T">数据类型</typeparam>
|
||
/// <param name="list">数据列表</param>
|
||
/// <returns>返回转为字符串后的数据列表</returns>
|
||
private static IEnumerable<string> ConvertStrings<T>(IEnumerable<T> list) where T : struct
|
||
{
|
||
if (list == null) throw new ArgumentNullException(nameof(list));
|
||
return list.Select(x => x.ToString());
|
||
}
|
||
|
||
/// <summary>
|
||
/// 序列化(二进制)
|
||
/// </summary>
|
||
/// <param name="obj"></param>
|
||
/// <returns></returns>
|
||
private static byte[] Serialize(object obj)
|
||
{
|
||
if (obj == null)
|
||
return null;
|
||
|
||
var binaryFormatter = new BinaryFormatter();
|
||
using (var memoryStream = new MemoryStream())
|
||
{
|
||
binaryFormatter.Serialize(memoryStream, obj);
|
||
var data = memoryStream.ToArray();
|
||
return data;
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 反序列化(二进制)
|
||
/// </summary>
|
||
/// <typeparam name="T"></typeparam>
|
||
/// <param name="data"></param>
|
||
/// <returns></returns>
|
||
private static T Deserialize<T>(byte[] data)
|
||
{
|
||
if (data == null)
|
||
return default(T);
|
||
|
||
var binaryFormatter = new BinaryFormatter();
|
||
using (var memoryStream = new MemoryStream(data))
|
||
{
|
||
var result = (T)binaryFormatter.Deserialize(memoryStream);
|
||
return result;
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 序列化对象为Json字符串
|
||
/// </summary>
|
||
/// <typeparam name="T">实体类型</typeparam>
|
||
/// <param name="obj">实体对象</param>
|
||
/// <returns>返回序列化的字符串</returns>
|
||
private static string SerializeJson<T>(T obj)
|
||
{
|
||
string tmp = null;
|
||
if (obj != null)
|
||
{
|
||
tmp = JsonConvert.SerializeObject(obj);
|
||
}
|
||
return tmp;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 反序列化Json字符串为对象
|
||
/// </summary>
|
||
/// <typeparam name="T">实体类型</typeparam>
|
||
/// <param name="strjson">字符串</param>
|
||
/// <returns></returns>
|
||
private static T DeserializeJson<T>(string strjson)
|
||
{
|
||
T tmp = default(T);
|
||
try
|
||
{
|
||
if (!string.IsNullOrEmpty(strjson))
|
||
{
|
||
tmp = JsonConvert.DeserializeObject<T>(strjson);
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
|
||
throw;
|
||
}
|
||
return tmp;
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
}//Class_end
|
||
|
||
} |